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+1 At-Will power and Ritual Caster options
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<blockquote data-quote="McTreble" data-source="post: 5012357" data-attributes="member: 76771"><p>For the Ritual Caster non-magical class, I think I meant any class that doesn't have Ritual Caster as a free feat. The point about the skill checks is a good one, and is probably enough to tip the scales. </p><p> </p><p>As far as the Ranger goes, the 4e image of the Ranger is purely martial, so his spells from the past are gone, as is his innate ability to perform them. I think they answered that build with the Seeker class in PHB3.</p><p> </p><p>For the extra at will, human characters would still get one more than everyone else. The reason it seems like a viable addition is that certain at-wills take advantage of certain situations better. I'm thinking Tide of Iron specifically for Fighters. To have 3 would give pause in almost every situation of "Which should I use for this..." with just 2, it's easy to gravitate toward just one, leaving it to the other one to prove its usefulness. I'm not saying the same wouldn't happen with 3 at wills, but I certainly don't think it would make it worse.</p><p> </p><p>I still am looking for a convincing reason not to do it. Having cleric players upset cause their at will selection isn't good enough isn't going to cut it.</p></blockquote><p></p>
[QUOTE="McTreble, post: 5012357, member: 76771"] For the Ritual Caster non-magical class, I think I meant any class that doesn't have Ritual Caster as a free feat. The point about the skill checks is a good one, and is probably enough to tip the scales. As far as the Ranger goes, the 4e image of the Ranger is purely martial, so his spells from the past are gone, as is his innate ability to perform them. I think they answered that build with the Seeker class in PHB3. For the extra at will, human characters would still get one more than everyone else. The reason it seems like a viable addition is that certain at-wills take advantage of certain situations better. I'm thinking Tide of Iron specifically for Fighters. To have 3 would give pause in almost every situation of "Which should I use for this..." with just 2, it's easy to gravitate toward just one, leaving it to the other one to prove its usefulness. I'm not saying the same wouldn't happen with 3 at wills, but I certainly don't think it would make it worse. I still am looking for a convincing reason not to do it. Having cleric players upset cause their at will selection isn't good enough isn't going to cut it. [/QUOTE]
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