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General Tabletop Discussion
*Pathfinder & Starfinder
-1 defenses vs +1 attacks
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<blockquote data-quote="FireLance" data-source="post: 4595351" data-attributes="member: 3424"><p>This is true, unless the fight drags on so long that every character only misses on a natural 1. </p><p></p><p>One way to equalize all the characters earlier is to set a cap on the attack bonus from level + ability score modifier, say to 5 + level. This way, a 1st-level PC with a 20 ability score would hit the cap in one round, a PC with an 18 or 19 would hit the cap in two rounds, a PC with a 16 or 17 would hit the cap in three rounds, and so on.</p><p></p><p>I would not adjust the other bonuses for the following reasons:</p><p></p><p>High weapon proficiency bonuses are offset by higher damage dice or other weapon properties. In addition, non-AC defenses are normally slightly lower because weapon attacks usually (but not always) target AC. If weapon proficiency bonuses are not separately added, this system favors weapons with lower proficiency bonuses and attacks which target non-AC defences.</p><p></p><p>Bonuses from combat advantage reward good tactics or the use of certain powers. If they are not separately added, it de-emphasizes the use of tactics and makes certain powers less useful.</p><p></p><p>Certain racial attack bonuses, e.g. dragonborn and tiefling, would also be less useful if they are not separately added.</p><p></p><p>Of course, it could be argued that capping level adjustment + ability score modifier to 5 + level only discourages min-maxing ability scores, and makes high ability scores less useful. Since I prefer PCs to have more balanced ability scores, I'm fine with that, actually. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I think it's quite an interesting idea - as 77IM mentioned, it would encourage the players to save their big attacks for later in the fight instead of using them as soon as possible, and it would make certain power choices for dual-stat classes and multiclass characters more viable. I think I might try it out for a session or two in the next campaign I run.</p></blockquote><p></p>
[QUOTE="FireLance, post: 4595351, member: 3424"] This is true, unless the fight drags on so long that every character only misses on a natural 1. One way to equalize all the characters earlier is to set a cap on the attack bonus from level + ability score modifier, say to 5 + level. This way, a 1st-level PC with a 20 ability score would hit the cap in one round, a PC with an 18 or 19 would hit the cap in two rounds, a PC with a 16 or 17 would hit the cap in three rounds, and so on. I would not adjust the other bonuses for the following reasons: High weapon proficiency bonuses are offset by higher damage dice or other weapon properties. In addition, non-AC defenses are normally slightly lower because weapon attacks usually (but not always) target AC. If weapon proficiency bonuses are not separately added, this system favors weapons with lower proficiency bonuses and attacks which target non-AC defences. Bonuses from combat advantage reward good tactics or the use of certain powers. If they are not separately added, it de-emphasizes the use of tactics and makes certain powers less useful. Certain racial attack bonuses, e.g. dragonborn and tiefling, would also be less useful if they are not separately added. Of course, it could be argued that capping level adjustment + ability score modifier to 5 + level only discourages min-maxing ability scores, and makes high ability scores less useful. Since I prefer PCs to have more balanced ability scores, I'm fine with that, actually. ;) I think it's quite an interesting idea - as 77IM mentioned, it would encourage the players to save their big attacks for later in the fight instead of using them as soon as possible, and it would make certain power choices for dual-stat classes and multiclass characters more viable. I think I might try it out for a session or two in the next campaign I run. [/QUOTE]
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-1 defenses vs +1 attacks
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