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*Pathfinder & Starfinder
-1 defenses vs +1 attacks
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<blockquote data-quote="dammitbiscuit" data-source="post: 4599999" data-attributes="member: 60419"><p>Instead of something that just happens, every combat, every time, consider a reactive ability that either side is capable of using.</p><p></p><p><strong>Flipping the <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Out</strong>: once per combat, any group of allies in that combat may choose, as a group, to Flip the <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Out. To do so, half or more of their members must be bloodied, or one of their members must have been reduced to or below 0 hit points. When they flip out, they have a +2 bonus to attack rolls and a -2 penalty to all defenses.</p><p></p><p>1 - either side may choose to do this, but it's a personal decision for that side, and is equivalent to giving everyone a +2. It can be up to a +4 for each side.</p><p></p><p>2 - It is activated in response to a meaningful event. The party generally doesn't get increasingly aggressive and reckless when they're clearing out a bunch of weak enemies, but it will be an option available to them in the big-time fights where it means something.Sure, they'll be able to "cheese" it for their big-deal dailies, however:</p><p>-It'll generally only happen in meaningful fights where they're seriously threatened. The penalty will actually be a concern to them.</p><p>-The cheesing to ensure dailies hit will actually make sense in character. Playing more cautiously, and then when they see the chips are down, fire off the big attacks!</p><p>-Hitting with dailies is fun! Missing is depressing.</p><p></p><p>If for some reason one of the players thought that wasn't in-character for them and didn't want to participate, you're already houseruling, so there should be no problem allowing them to say they have a cooler head, and they NEVER flip out, always fighting in a balanced, calm manner even when the <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> has hit the fan.</p></blockquote><p></p>
[QUOTE="dammitbiscuit, post: 4599999, member: 60419"] Instead of something that just happens, every combat, every time, consider a reactive ability that either side is capable of using. [B]Flipping the :):):):) Out[/B]: once per combat, any group of allies in that combat may choose, as a group, to Flip the :):):):) Out. To do so, half or more of their members must be bloodied, or one of their members must have been reduced to or below 0 hit points. When they flip out, they have a +2 bonus to attack rolls and a -2 penalty to all defenses. 1 - either side may choose to do this, but it's a personal decision for that side, and is equivalent to giving everyone a +2. It can be up to a +4 for each side. 2 - It is activated in response to a meaningful event. The party generally doesn't get increasingly aggressive and reckless when they're clearing out a bunch of weak enemies, but it will be an option available to them in the big-time fights where it means something.Sure, they'll be able to "cheese" it for their big-deal dailies, however: -It'll generally only happen in meaningful fights where they're seriously threatened. The penalty will actually be a concern to them. -The cheesing to ensure dailies hit will actually make sense in character. Playing more cautiously, and then when they see the chips are down, fire off the big attacks! -Hitting with dailies is fun! Missing is depressing. If for some reason one of the players thought that wasn't in-character for them and didn't want to participate, you're already houseruling, so there should be no problem allowing them to say they have a cooler head, and they NEVER flip out, always fighting in a balanced, calm manner even when the :):):):) has hit the fan. [/QUOTE]
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