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1 Golem, 3 Ways, 7 Challenge Ratings -- HELP!
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<blockquote data-quote="Saeviomagy" data-source="post: 1918707" data-attributes="member: 5890"><p>Or until you fly over it's head and pelt it with crap. Or just teleport or fly away - you can't track a flying target.</p><p></p><p>Hell - running up or down river gives you a chance to lose the thing for a while.</p><p></p><p>The creature is fundamentally lacking in the qualities that make a high-level creature challenging. Making it bigger and stronger just changes how thick the wall the PC's are butting their heads against is.</p><p></p><p>If they've got no better plan than "I hit it with my sword", they really don't deserve to make it to the higher levels.</p><p></p><p>And as soon as they've got a plan that isn't melee, they win. Eventually they win, regardless of the creature's hitpoints or melee attack modifier.</p><p></p><p>At a guess - the designers run combats where neither the monster nor the PC's retire to prepare themselves specifically for the encounter. Otherwise the ability to greater teleport at will might be rated a tad bit higher than it currently is.</p><p></p><p>However I really doubt that they just stand there with their sword whacking the thing until it drops or they do. Otherwise creatures like the tarrasque, animals and vermin would have much, much higher CRs than they currently do.</p><p></p><p>Yeah, but that's not the gear the golem was given for his levels, is it? That's what he gets for being a golem. It's also not nearly as effective as giving him a +3 seeking merciful mighty composite longbow would be. Or some wings of flying.</p><p></p><p>Additionally, when you give him fighter levels, he should get more gear. Something as simple as an eversmoking bottle would significantly increase his offensive power (it makes him more-or-less immune to ranged tactics)</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1918707, member: 5890"] Or until you fly over it's head and pelt it with crap. Or just teleport or fly away - you can't track a flying target. Hell - running up or down river gives you a chance to lose the thing for a while. The creature is fundamentally lacking in the qualities that make a high-level creature challenging. Making it bigger and stronger just changes how thick the wall the PC's are butting their heads against is. If they've got no better plan than "I hit it with my sword", they really don't deserve to make it to the higher levels. And as soon as they've got a plan that isn't melee, they win. Eventually they win, regardless of the creature's hitpoints or melee attack modifier. At a guess - the designers run combats where neither the monster nor the PC's retire to prepare themselves specifically for the encounter. Otherwise the ability to greater teleport at will might be rated a tad bit higher than it currently is. However I really doubt that they just stand there with their sword whacking the thing until it drops or they do. Otherwise creatures like the tarrasque, animals and vermin would have much, much higher CRs than they currently do. Yeah, but that's not the gear the golem was given for his levels, is it? That's what he gets for being a golem. It's also not nearly as effective as giving him a +3 seeking merciful mighty composite longbow would be. Or some wings of flying. Additionally, when you give him fighter levels, he should get more gear. Something as simple as an eversmoking bottle would significantly increase his offensive power (it makes him more-or-less immune to ranged tactics) [/QUOTE]
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