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<blockquote data-quote="Roman" data-source="post: 2109640" data-attributes="member: 1845"><p>It's not even more powerful, since to the class CRs one needs to add the normal racial CR... </p><p></p><p></p><p></p><p>Thank you - I will definitely give these a look. </p><p></p><p></p><p></p><p></p><p>Indeed, hence the two choices are equal here. </p><p></p><p> </p><p></p><p>I do think that damage reduction against bludgeoning weapons alone would be worth 0.1 CR, why do you think it is so weak as to warrant only +0.024 CR? </p><p></p><p></p><p></p><p>You have a very good point here, but I would like it to be about as strong as the Burly and Tough ability - since they are two choices and should be approximately equal. Still, you are right that this might be too strong because of the automatic success. </p><p></p><p></p><p></p><p>I would say it is worth about a feat or possibly slightly more. It effectively adds 5 hit points, while toughness only adds 3 hit points, but the hit points this adds are less useful (since the character is unconscious and bleeding for an extra 5 hit points rather than having extra 3 hit points of consciousness and ability to act). </p><p></p><p> </p><p></p><p>Hmm, maybe you are right. What would be suitable for upgrading, or perhaps adding more abilities might be the way to go?</p></blockquote><p></p>
[QUOTE="Roman, post: 2109640, member: 1845"] It's not even more powerful, since to the class CRs one needs to add the normal racial CR... Thank you - I will definitely give these a look. Indeed, hence the two choices are equal here. I do think that damage reduction against bludgeoning weapons alone would be worth 0.1 CR, why do you think it is so weak as to warrant only +0.024 CR? You have a very good point here, but I would like it to be about as strong as the Burly and Tough ability - since they are two choices and should be approximately equal. Still, you are right that this might be too strong because of the automatic success. I would say it is worth about a feat or possibly slightly more. It effectively adds 5 hit points, while toughness only adds 3 hit points, but the hit points this adds are less useful (since the character is unconscious and bleeding for an extra 5 hit points rather than having extra 3 hit points of consciousness and ability to act). Hmm, maybe you are right. What would be suitable for upgrading, or perhaps adding more abilities might be the way to go? [/QUOTE]
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