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General Tabletop Discussion
*Pathfinder & Starfinder
+1/level instead of +½ level?
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<blockquote data-quote="Angellis_ater" data-source="post: 5060357" data-attributes="member: 37442"><p><strong>+1/level instead of +½ level?</strong></p><p></p><p>I've been looking at the bonuses most PCs get to their stats over time and started to wonder if maybe there was a better way to do it?</p><p></p><p>Abilities:</p><p>+1 @ 11/21 = +1</p><p>+1 to 2 at 4/8/14/18/24/28 = +3</p><p></p><p>Items:</p><p>+6 magic item enhancements = +6</p><p></p><p>This equal +10 over 30 levels. Wouldn't it be easier to just hand this out? In </p><p>fact, with a +15 bonus to attacks and defenses, that makes it +25 over 30 levels. Why not make it +1/level instead and remove all increases of Ability Scores and Magic Items?</p><p></p><p>There seems to be two problematic "points", the first is that the +10 applies to damage, but the +15 from levels do not. Is there a solution to this? IS this even a problem? This could severly speed up most fights. When we played Paragon level games, we often encountered the mythical "Grind" problem, and this might even help a little with this.</p><p></p><p>The second problem is that with an AC that scales like this, the Heavy/Light Armor differentiation becomes null and pointless. Heavy Armor would in this case always be better than Light Armor. The only real solution I see is to allow Light Armor to add Dexterity/Intelligence anyway (even though this, on a mathemical level is done twice).</p></blockquote><p></p>
[QUOTE="Angellis_ater, post: 5060357, member: 37442"] [b]+1/level instead of +½ level?[/b] I've been looking at the bonuses most PCs get to their stats over time and started to wonder if maybe there was a better way to do it? Abilities: +1 @ 11/21 = +1 +1 to 2 at 4/8/14/18/24/28 = +3 Items: +6 magic item enhancements = +6 This equal +10 over 30 levels. Wouldn't it be easier to just hand this out? In fact, with a +15 bonus to attacks and defenses, that makes it +25 over 30 levels. Why not make it +1/level instead and remove all increases of Ability Scores and Magic Items? There seems to be two problematic "points", the first is that the +10 applies to damage, but the +15 from levels do not. Is there a solution to this? IS this even a problem? This could severly speed up most fights. When we played Paragon level games, we often encountered the mythical "Grind" problem, and this might even help a little with this. The second problem is that with an AC that scales like this, the Heavy/Light Armor differentiation becomes null and pointless. Heavy Armor would in this case always be better than Light Armor. The only real solution I see is to allow Light Armor to add Dexterity/Intelligence anyway (even though this, on a mathemical level is done twice). [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
+1/level instead of +½ level?
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