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General Tabletop Discussion
*Pathfinder & Starfinder
+1/level instead of +½ level?
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<blockquote data-quote="Elric" data-source="post: 5060377" data-attributes="member: 1139"><p>Multi-attacks would get too good. This is particularly true for Twin Strike, which didn’t get ability mods in the first place.</p><p></p><p>You’d have to re-work feat stat requirements. Some classes lose a lot from ability scores not increasing.</p><p></p><p>Masterwork Armor would have to go. After you do that, heavy and light armor users are comparable.</p><p></p><p>This is too big a change to contemplate making without a ton of disruption. However, this 1/level principle would be a good way to design a game in the first place (indeed, it seems like the math is essentially intended to do this in 4e, and the many different sources of bonuses being required to line up is a flaw and not a feature). </p><p></p><p>In a related note, Mutants and Masterminds has a similar approach in setting an overall power level for a character—but as a point buy game, you could choose how your character hit caps (e.g., one character might have a magic sword, another character might have a Blast of flame, and a third character might have tremendous strength).</p></blockquote><p></p>
[QUOTE="Elric, post: 5060377, member: 1139"] Multi-attacks would get too good. This is particularly true for Twin Strike, which didn’t get ability mods in the first place. You’d have to re-work feat stat requirements. Some classes lose a lot from ability scores not increasing. Masterwork Armor would have to go. After you do that, heavy and light armor users are comparable. This is too big a change to contemplate making without a ton of disruption. However, this 1/level principle would be a good way to design a game in the first place (indeed, it seems like the math is essentially intended to do this in 4e, and the many different sources of bonuses being required to line up is a flaw and not a feature). In a related note, Mutants and Masterminds has a similar approach in setting an overall power level for a character—but as a point buy game, you could choose how your character hit caps (e.g., one character might have a magic sword, another character might have a Blast of flame, and a third character might have tremendous strength). [/QUOTE]
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+1/level instead of +½ level?
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