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General Tabletop Discussion
*Pathfinder & Starfinder
+1/level instead of +½ level?
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<blockquote data-quote="DracoSuave" data-source="post: 5060826" data-attributes="member: 71571"><p>One disadvantage I can see is two-fold.</p><p></p><p>Your primary attribute will lose importance. So unless it's like Wisdom for a cleric and fuels things other than attack rolls and damage rolls, there'll be no point in making it high. </p><p></p><p>Conversely, secondary attributes will get the focus at early levels. For some classes this might seem fine, but for some classes this will end up being a terrible nerf:</p><p></p><p>Paladins rely strongly on wisdom increases in order to make many of their powers better. Lay on Hands is the obvious example, but other powers such as Radiant Strike come to mind.</p><p></p><p>Warlords are not only dependant on Strength, but also their secondary is used to make their abilities to lead stronger... this nerf will nerf the entire party, not just the singular character. Worse, Resourceful Warlords will become unplayable outside of heroic tier. The same can be said for Shamans (especially Bear Shamans) and for Artificers.</p><p></p><p>Sorcerers have the additional attribute increases calculated into their damage balance. They can remain competitive with d6-adding striker classes simply because they're adding to two damage-dealing attributes at 4,8,etc, not just one. Rogues also suffer because of this, and Avengers to a lesser degree.</p><p></p><p>This will have consequences beyond smoothing out the math for hit-rolls (which is of dubious advantage). There are objects of game balance beyond making 'the central math look pretty' which is not necessarily synonymous with 'fun' or 'workable.'</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5060826, member: 71571"] One disadvantage I can see is two-fold. Your primary attribute will lose importance. So unless it's like Wisdom for a cleric and fuels things other than attack rolls and damage rolls, there'll be no point in making it high. Conversely, secondary attributes will get the focus at early levels. For some classes this might seem fine, but for some classes this will end up being a terrible nerf: Paladins rely strongly on wisdom increases in order to make many of their powers better. Lay on Hands is the obvious example, but other powers such as Radiant Strike come to mind. Warlords are not only dependant on Strength, but also their secondary is used to make their abilities to lead stronger... this nerf will nerf the entire party, not just the singular character. Worse, Resourceful Warlords will become unplayable outside of heroic tier. The same can be said for Shamans (especially Bear Shamans) and for Artificers. Sorcerers have the additional attribute increases calculated into their damage balance. They can remain competitive with d6-adding striker classes simply because they're adding to two damage-dealing attributes at 4,8,etc, not just one. Rogues also suffer because of this, and Avengers to a lesser degree. This will have consequences beyond smoothing out the math for hit-rolls (which is of dubious advantage). There are objects of game balance beyond making 'the central math look pretty' which is not necessarily synonymous with 'fun' or 'workable.' [/QUOTE]
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+1/level instead of +½ level?
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