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+1/level instead of +½ level?
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<blockquote data-quote="ggroy" data-source="post: 5060976" data-attributes="member: 83805"><p>Looking at your proposal, I assume this level+3 modifier is meant to replace a player character's primary attack mode in combat (ie. INT for wizards, STR for fighters/rangers/paladins, WIS for clerics/druids, etc ...)? For example, this proposal would seem a bit odd for a wizard with an 8 or 10 strength, doing a STR attack with a staff or weapon they are not proficient at.</p><p></p><p>The question is whether the equation:</p><p></p><p>[level/2] + stat mod + enhancement = level + 3</p><p></p><p>or stat mod + enhancement = level - [level/2] + 3 (*)</p><p></p><p>(where [level/2] is level/2 rounded down)</p><p></p><p>makes sense for the levels of interest.</p><p></p><p>As an example, minmaxers like to have 18 or 20 in their primary stat, which would give a respective +4 or +5 stat mod. Taking 18 for the primary stat, equation (*) becomes:</p><p></p><p>1 + enhancement = level - [level/2]</p><p></p><p>Solving this equation for various levels:</p><p></p><p>level 1, enhancement = 0</p><p>level 2, enhancement = 0</p><p>level 3, enhancement = +1</p><p>level 4, enhancement = +1</p><p>level 5, enhancement = +2</p><p>level 6, enhancement = +2</p><p>level 7, enhancement = +3</p><p></p><p>At level 8, the mixmaxer would have already added +2 to their primary stat, which changes the equation (*) to</p><p></p><p>2 + enhancement = level - [level/2]</p><p></p><p>Continuing on, we get:</p><p></p><p>level 8, enhancement = +2</p><p>level 9, enhancement = +3</p><p>level 10, enhancement = +3</p><p>level 11, enhancement = +4</p><p>level 12, enhancement = +4</p><p>level 13, enhancement = +5</p><p></p><p>At level 14, the minmaxer would have another +2 added to their primary stat, which changes the equation (*) to</p><p></p><p>3 + enhancement = level - [level/2]</p><p></p><p>Continuing on, we get:</p><p></p><p>level 14, enhancement = +4</p><p>level 15, enhancement = +5</p><p>level 16, enhancement = +5</p><p>level 17, enhancement = +6</p><p>level 18, enhancement = +6</p><p>level 19, enhancement = +7</p><p>level 20, enhancement = +7</p><p></p><p>At level 21, the minmaxer would have another +2 added to their primary stat, which changes the equation (*) to</p><p></p><p>4 + enhancement = level - [level/2]</p><p></p><p>Continuing on, we get:</p><p></p><p>level 21, enhancement = +7</p><p>level 22, enhancement = +7</p><p>level 23, enhancement = +8</p><p>level 24, enhancement = +8</p><p>level 25, enhancement = +9</p><p>level 26, enhancement = +9</p><p>level 27, enhancement = +10</p><p></p><p>At level 28, the minmaxer would have another +2 added to their primary stat, which changes the equation (*) to </p><p></p><p>5 + enhancement = level - [level/2]</p><p></p><p>Continuing on, we get:</p><p></p><p>level 28, enhancement = +9</p><p>level 29, enhancement = +10</p><p>level 30, enhancement = +10</p><p></p><p>One can compare this to the expected enhancement bonuses on page 225 of the 4E PHB:</p><p></p><p>level 1-5, enhancement = +1</p><p>level 6-10, enhancement = +2</p><p>level 11-15, enhancement = +3</p><p>level 16-20, enhancement = +4</p><p>level 21-25, enhancement = +5</p><p>level 26-30, enhancement = +6</p><p></p><p>This level+3 to-hit bonus proposal appears to overshoot somewhat in the paragon and epic tiers, and slightly nerfed at levels 1 and 2.</p><p></p><p>From my experiences with playing at paragon and epic tiers, I got the impression that combat took longer in general at higher levels even when equipped with appropriate level magic weapons.</p></blockquote><p></p>
[QUOTE="ggroy, post: 5060976, member: 83805"] Looking at your proposal, I assume this level+3 modifier is meant to replace a player character's primary attack mode in combat (ie. INT for wizards, STR for fighters/rangers/paladins, WIS for clerics/druids, etc ...)? For example, this proposal would seem a bit odd for a wizard with an 8 or 10 strength, doing a STR attack with a staff or weapon they are not proficient at. The question is whether the equation: [level/2] + stat mod + enhancement = level + 3 or stat mod + enhancement = level - [level/2] + 3 (*) (where [level/2] is level/2 rounded down) makes sense for the levels of interest. As an example, minmaxers like to have 18 or 20 in their primary stat, which would give a respective +4 or +5 stat mod. Taking 18 for the primary stat, equation (*) becomes: 1 + enhancement = level - [level/2] Solving this equation for various levels: level 1, enhancement = 0 level 2, enhancement = 0 level 3, enhancement = +1 level 4, enhancement = +1 level 5, enhancement = +2 level 6, enhancement = +2 level 7, enhancement = +3 At level 8, the mixmaxer would have already added +2 to their primary stat, which changes the equation (*) to 2 + enhancement = level - [level/2] Continuing on, we get: level 8, enhancement = +2 level 9, enhancement = +3 level 10, enhancement = +3 level 11, enhancement = +4 level 12, enhancement = +4 level 13, enhancement = +5 At level 14, the minmaxer would have another +2 added to their primary stat, which changes the equation (*) to 3 + enhancement = level - [level/2] Continuing on, we get: level 14, enhancement = +4 level 15, enhancement = +5 level 16, enhancement = +5 level 17, enhancement = +6 level 18, enhancement = +6 level 19, enhancement = +7 level 20, enhancement = +7 At level 21, the minmaxer would have another +2 added to their primary stat, which changes the equation (*) to 4 + enhancement = level - [level/2] Continuing on, we get: level 21, enhancement = +7 level 22, enhancement = +7 level 23, enhancement = +8 level 24, enhancement = +8 level 25, enhancement = +9 level 26, enhancement = +9 level 27, enhancement = +10 At level 28, the minmaxer would have another +2 added to their primary stat, which changes the equation (*) to 5 + enhancement = level - [level/2] Continuing on, we get: level 28, enhancement = +9 level 29, enhancement = +10 level 30, enhancement = +10 One can compare this to the expected enhancement bonuses on page 225 of the 4E PHB: level 1-5, enhancement = +1 level 6-10, enhancement = +2 level 11-15, enhancement = +3 level 16-20, enhancement = +4 level 21-25, enhancement = +5 level 26-30, enhancement = +6 This level+3 to-hit bonus proposal appears to overshoot somewhat in the paragon and epic tiers, and slightly nerfed at levels 1 and 2. From my experiences with playing at paragon and epic tiers, I got the impression that combat took longer in general at higher levels even when equipped with appropriate level magic weapons. [/QUOTE]
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+1/level instead of +½ level?
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