Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
+1/level instead of +½ level?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ggroy" data-source="post: 5061101" data-attributes="member: 83805"><p>Continuing from the last post, let's look at the pattern of:</p><p></p><p>[level/2] + stat mod + enhancement = to-hit mod</p><p></p><p>starting with a minmaxed primary stat of 18 at level 1 (ie. stat mod of +4).</p><p></p><p>The enhancement follows the assumed pattern from page 225 from the 4E PHB:</p><p></p><p>level 1-5, enhancement = +1</p><p>level 6-10, enhancement = +2</p><p>level 11-15, enhancement = +3</p><p>level 16-20, enhancement = +4</p><p>level 21-25, enhancement = +5</p><p>level 26-30, enhancement = +6</p><p></p><p>The stat boosts are assumed to be added to the player's primary stat with enough stat boosts at levels 8, 14, 21, and 28, to affect the primary stat mod.</p><p></p><p>(stat mod = +4)</p><p>level 1, to-hit mod = +5</p><p>level 2-3, to-hit mod = +6</p><p>level 4-5, to-hit mod = +7</p><p>level 6-7, to-hit mod = +9</p><p></p><p>(stat mod = +5)</p><p>level 8-9, to-hit mod = +11</p><p>level 10, to-hit mod = +12</p><p>level 11, to-hit mod = +13</p><p>level 12-13, to-hit mod = +14</p><p></p><p>(stat mod = +6)</p><p>level 14-15, to-hit mod = +16</p><p>level 16-17, to-hit mod = +18</p><p>level 18-19, to-hit mod = +19</p><p>level 20, to-hit mod = +20</p><p></p><p>(stat mod = +7)</p><p>level 21, to-hit mod = +22</p><p>level 22-23, to-hit mod = +23</p><p>level 24-25, to-hit mod = +24</p><p>level 26-27, to-hit mod = +26</p><p></p><p>(stat mod = +8)</p><p>level 28-29, to-hit mod = +28</p><p>level 30-31, to-hit mod = +29</p><p></p><p>As an approximation, a possible replacement for [level/2] + stat mod + enhancement = to-hit mod </p><p></p><p>to-hit mod = level + 3, at heroic tiers of levels 1 to 10</p><p>to-hit mod = level + 2, at paragon tiers of levels 11 to 20</p><p>to-hit mod = level, at epic tiers of levels 21 to 30.</p><p></p><p>Not quite a single formula.</p><p></p><p>Looking at the patterns, I wonder whether it would be easier to just use a to-hit mod = +level, and changing the assumptions of the monsters and skills accordingly to acommodate this. The enhancement bonus of magic weapons for the to-hit and damage, could be stripped out with only the magical properties remaining which may be triggered by critical successes (or something else).</p><p></p><p>EDIT: More generally, these approximate to-hit mod equations for a primary stat mod differing from +4 are:</p><p></p><p>to-hit mod = level + 3 + (primary_stat_mod - 4), at heroic tiers of levels 1 to 10</p><p></p><p>to-hit mod = level + 2 + (primary_stat_mod - 4) , at paragon tiers of levels 11 to 20</p><p></p><p>to-hit mod = level + (primary_stat_mod - 4), at epic tiers of levels 21 to 30.</p></blockquote><p></p>
[QUOTE="ggroy, post: 5061101, member: 83805"] Continuing from the last post, let's look at the pattern of: [level/2] + stat mod + enhancement = to-hit mod starting with a minmaxed primary stat of 18 at level 1 (ie. stat mod of +4). The enhancement follows the assumed pattern from page 225 from the 4E PHB: level 1-5, enhancement = +1 level 6-10, enhancement = +2 level 11-15, enhancement = +3 level 16-20, enhancement = +4 level 21-25, enhancement = +5 level 26-30, enhancement = +6 The stat boosts are assumed to be added to the player's primary stat with enough stat boosts at levels 8, 14, 21, and 28, to affect the primary stat mod. (stat mod = +4) level 1, to-hit mod = +5 level 2-3, to-hit mod = +6 level 4-5, to-hit mod = +7 level 6-7, to-hit mod = +9 (stat mod = +5) level 8-9, to-hit mod = +11 level 10, to-hit mod = +12 level 11, to-hit mod = +13 level 12-13, to-hit mod = +14 (stat mod = +6) level 14-15, to-hit mod = +16 level 16-17, to-hit mod = +18 level 18-19, to-hit mod = +19 level 20, to-hit mod = +20 (stat mod = +7) level 21, to-hit mod = +22 level 22-23, to-hit mod = +23 level 24-25, to-hit mod = +24 level 26-27, to-hit mod = +26 (stat mod = +8) level 28-29, to-hit mod = +28 level 30-31, to-hit mod = +29 As an approximation, a possible replacement for [level/2] + stat mod + enhancement = to-hit mod to-hit mod = level + 3, at heroic tiers of levels 1 to 10 to-hit mod = level + 2, at paragon tiers of levels 11 to 20 to-hit mod = level, at epic tiers of levels 21 to 30. Not quite a single formula. Looking at the patterns, I wonder whether it would be easier to just use a to-hit mod = +level, and changing the assumptions of the monsters and skills accordingly to acommodate this. The enhancement bonus of magic weapons for the to-hit and damage, could be stripped out with only the magical properties remaining which may be triggered by critical successes (or something else). EDIT: More generally, these approximate to-hit mod equations for a primary stat mod differing from +4 are: to-hit mod = level + 3 + (primary_stat_mod - 4), at heroic tiers of levels 1 to 10 to-hit mod = level + 2 + (primary_stat_mod - 4) , at paragon tiers of levels 11 to 20 to-hit mod = level + (primary_stat_mod - 4), at epic tiers of levels 21 to 30. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
+1/level instead of +½ level?
Top