Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
+1/level instead of +½ level?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CovertOps" data-source="post: 5061957" data-attributes="member: 65152"><p>So are you saying that a STR/WIS Cleric - MC STR/WIS Ranger is no better than a CHA/WIS Paladin - MC INT/DEX Wizard?</p><p></p><p>How about a straight class Cleric that would also benefit from this by being able to take a little CHA and use both the STR and WIS powers equally effectively?</p><p></p><p>My point in this is mostly that WotC screwed the pooch on attack/defense scaling across 30 levels and it's not really that hard to accomplish. Let us compare the difference between a -1 to hit and a -1 on damage:</p><p></p><p>Assumptions:</p><p>50% base hit rate (11+)</p><p>2d6 + 3 damage attack (average of 10)</p><p>Statistical: .5 * 8.5 = 4.25</p><p></p><p>-1 to hit becomes: </p><p>45% hit rate (12+)</p><p>2d6 + 3 damage attack (average of 10)</p><p>Statistical: .45 * 10 = 4.5</p><p></p><p>-1 to damage becomes:</p><p>50% hit rate (11+)</p><p>2d6 + 2 damage attack (average of 9)</p><p>Statistical: .5 * 9 = 4.5</p><p></p><p>I specifically chose the break even point to show that bonuses to hit are (generally speaking) more important than more damage past a threshold of 10. Much beyond 2nd to 3rd level getting to this threshold is crazy simple and damage will only continue to go up as this only looks at at-will powers doing 1[W]. Being able to have a couple of 16's and 14's in main stats and secondary stats greatly reduces MAD and allows multi combos that otherwise would frankly not be viable. What this proves is that 1-2 points of damage across 30 levels (per swing) is statistically less important than 1-2 points of bonus to hit. Multi class in 4e has enough problems with needing multiple sets of feats, possibly 2 different weapon(s)/implement(s) to fuel both sets of powers and depending on the classes you want to mix two different prime stats and possibly several secondaries, not to mention the feat tax to pick up powers from your "second" class. MC has enough penalties without adding this one on top of the mix. Not to mention that this encourages building your PC based on FLAVOR vs. min/max. Which do you prefer? But hey....you probably prefer 18/14/11/10/10/8 or 16/16/13/11/10/8 as the usual optimal array. This option makes 14/14/14/14/12/8 playable.</p></blockquote><p></p>
[QUOTE="CovertOps, post: 5061957, member: 65152"] So are you saying that a STR/WIS Cleric - MC STR/WIS Ranger is no better than a CHA/WIS Paladin - MC INT/DEX Wizard? How about a straight class Cleric that would also benefit from this by being able to take a little CHA and use both the STR and WIS powers equally effectively? My point in this is mostly that WotC screwed the pooch on attack/defense scaling across 30 levels and it's not really that hard to accomplish. Let us compare the difference between a -1 to hit and a -1 on damage: Assumptions: 50% base hit rate (11+) 2d6 + 3 damage attack (average of 10) Statistical: .5 * 8.5 = 4.25 -1 to hit becomes: 45% hit rate (12+) 2d6 + 3 damage attack (average of 10) Statistical: .45 * 10 = 4.5 -1 to damage becomes: 50% hit rate (11+) 2d6 + 2 damage attack (average of 9) Statistical: .5 * 9 = 4.5 I specifically chose the break even point to show that bonuses to hit are (generally speaking) more important than more damage past a threshold of 10. Much beyond 2nd to 3rd level getting to this threshold is crazy simple and damage will only continue to go up as this only looks at at-will powers doing 1[W]. Being able to have a couple of 16's and 14's in main stats and secondary stats greatly reduces MAD and allows multi combos that otherwise would frankly not be viable. What this proves is that 1-2 points of damage across 30 levels (per swing) is statistically less important than 1-2 points of bonus to hit. Multi class in 4e has enough problems with needing multiple sets of feats, possibly 2 different weapon(s)/implement(s) to fuel both sets of powers and depending on the classes you want to mix two different prime stats and possibly several secondaries, not to mention the feat tax to pick up powers from your "second" class. MC has enough penalties without adding this one on top of the mix. Not to mention that this encourages building your PC based on FLAVOR vs. min/max. Which do you prefer? But hey....you probably prefer 18/14/11/10/10/8 or 16/16/13/11/10/8 as the usual optimal array. This option makes 14/14/14/14/12/8 playable. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
+1/level instead of +½ level?
Top