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*Pathfinder & Starfinder
+1/level instead of +½ level?
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<blockquote data-quote="ggroy" data-source="post: 5062910" data-attributes="member: 83805"><p>I was thinking of inflation of hit points at all levels, for both player characters and monsters. Despite the inflation of hit points in monsters, in my experience DMing 4E so far at higher levels (ie. heroic, paragon, and early epic), the generic monsters of a particular level take around 2, 3, or 4 hits to kill by players of the same level. (This is assuming the players have magic weapons and armor of an appropriate level).</p><p></p><p>I suspect that 4E was designed such that generic non-minion monsters take on average around 2, 3, or 4 hits to kill, by players of the same level as the generic monsters. If the generic monster hit points were significantly lower, they could die very easily with 1 or 2 hits. The "inflation" of hit points, may very well be simply a byproduct of 4E's design goals.</p></blockquote><p></p>
[QUOTE="ggroy, post: 5062910, member: 83805"] I was thinking of inflation of hit points at all levels, for both player characters and monsters. Despite the inflation of hit points in monsters, in my experience DMing 4E so far at higher levels (ie. heroic, paragon, and early epic), the generic monsters of a particular level take around 2, 3, or 4 hits to kill by players of the same level. (This is assuming the players have magic weapons and armor of an appropriate level). I suspect that 4E was designed such that generic non-minion monsters take on average around 2, 3, or 4 hits to kill, by players of the same level as the generic monsters. If the generic monster hit points were significantly lower, they could die very easily with 1 or 2 hits. The "inflation" of hit points, may very well be simply a byproduct of 4E's design goals. [/QUOTE]
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+1/level instead of +½ level?
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