$1 Milestone Sale: I have ten bucks...what should I get?

CleverNickName

Limit Break Dancing (He/They)
So I was looking over the long list of offerings at RPGNow, for the $1 Milestone Sale. I want them all, truly, but my spending budget is still in ruin from the holiday season. I'm forced to limit myself to only $10* spending money. So...which ten items should I pick up?

(I play D&D BECM and 3.5E. I also dabble in D20 Modern, Castles & Crusades, and Mouseguard. And I already have Crystalmancy and Wild Spellcraft.)

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*I might be able to sqeeze out another buck or two, but not much.
 
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Well, I wrote or edited

Wild Spellcraft
Tournaments, Fairs, & Taverns
Four-Color to Fantasy (both the 3e and d20 Modern versions)
Deadly Games
Elements of Magic Revised
Lyceian Arcana
Mythic Earth
Fantastic Science
E.N. Arsenal - Whips
E.N. Armoury - Chainmail Bikinis



So you should get all of those. :)
 

Well, I wrote or edited

Wild Spellcraft
Tournaments, Fairs, & Taverns
Four-Color to Fantasy (both the 3e and d20 Modern versions)
Deadly Games
Elements of Magic Revised
Lyceian Arcana
Mythic Earth
Fantastic Science
E.N. Arsenal - Whips
E.N. Armoury - Chainmail Bikinis



So you should get all of those. :)
I love Wild Spellcraft, by the way. I still use some of the tables for when my players botch a UMD check, or have a spell get interrupted. :devil:
 

Elements of Magic: Mythic Earth (d20 Modern), the EN Critters series (3.5e), Four-Color to Fantasy Revised (d20 Modern), and Steam & Steel were some of my favorites.
 


A big shout out for Steam & Steel - I used it a lot for Iron Kingdoms. Even better if you also pick up Sorcery & Steam by Fantasy Flight. Excellent supplement.

And another thumbs up for Elements of Magic: Mythic Earth - it sees regular use in my Spycraft 2.0 game.

The Auld Grump
 

I've still got a couple of weeks to make a decision...any other input?

It's like giving a kid $10 and sending him to the candy store. Except these PDFs cost less than your average candy bar...
 


Well, what kind of game do you run? Do you like tinkering with rules, or having all the work done for you? The Fantastic Science is a wonderful book if you want magitech gizmos with minimal fuss. Steam & Steel is more 'build yer own' style.

I actually don't have a pdf of Deadly Games anymore. I recall doing tons of working editing that one, adding more tension and plot to the dungeons. Maybe I should buy that for myself.
 

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