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1 min per level spells and why they suck
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<blockquote data-quote="Piratecat" data-source="post: 907287" data-attributes="member: 2"><p>I predict that the changes to buff spell duration will be one of the most controversial changes. It won't get more jarring than this, folks, at least not as far as I've seen. Considering that I fully like 95% of the changes, this is 2% of the remainder that I'm still undecided on. </p><p></p><p>Having read the 3.5 rules, it's clear to me that there is a concerted effort to emphasize class abilities over <u>always-active</u> bonuses derived from spells and magic items. Thus, skill-boosting items are toned way down (or increased in cost), and several spells that lasted for a long time in 3e are reduced as well. I happen to really like this trend as a DM, because no longer will everyone with spells and/or magic items out-rogue the rogue. As a player, though, I've flinched once or twice at the change in power level. I'm coming to grips with it, though, especially if everyone (PCs, NPCs, and monsters) are on a level playing field.</p><p></p><p>Another 2% of that remainder results from spells that I think have cool story uses, but which have been reduced in duration to limit their combat usage. Take <em>polymorph</em>, which has been talked about by Ed Stark. Now that it lasts one minute per level, it doesn't work as a disguise spell so well, and the PCs can't change into birds to go scout. I'll miss that, so there may be a house rule in my game (polymorph forms under a 4 str last for 10 minutes per level, not 1 minute.) We'll have to see.</p><p></p><p>Overall, I think the change in <em>bull strength's</em> duration is going to be a good thing. No longer will clerics cast all of their 2nd lvl spells at the beginning of each day. I'm okay with that.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 907287, member: 2"] I predict that the changes to buff spell duration will be one of the most controversial changes. It won't get more jarring than this, folks, at least not as far as I've seen. Considering that I fully like 95% of the changes, this is 2% of the remainder that I'm still undecided on. Having read the 3.5 rules, it's clear to me that there is a concerted effort to emphasize class abilities over [u]always-active[/u] bonuses derived from spells and magic items. Thus, skill-boosting items are toned way down (or increased in cost), and several spells that lasted for a long time in 3e are reduced as well. I happen to really like this trend as a DM, because no longer will everyone with spells and/or magic items out-rogue the rogue. As a player, though, I've flinched once or twice at the change in power level. I'm coming to grips with it, though, especially if everyone (PCs, NPCs, and monsters) are on a level playing field. Another 2% of that remainder results from spells that I think have cool story uses, but which have been reduced in duration to limit their combat usage. Take [i]polymorph[/i], which has been talked about by Ed Stark. Now that it lasts one minute per level, it doesn't work as a disguise spell so well, and the PCs can't change into birds to go scout. I'll miss that, so there may be a house rule in my game (polymorph forms under a 4 str last for 10 minutes per level, not 1 minute.) We'll have to see. Overall, I think the change in [i]bull strength's[/i] duration is going to be a good thing. No longer will clerics cast all of their 2nd lvl spells at the beginning of each day. I'm okay with that. [/QUOTE]
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