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1 min per level spells and why they suck
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<blockquote data-quote="Monte At Home" data-source="post: 907375" data-attributes="member: 1335"><p>It's a design mistake to believe that if you make something more costly you decrease its use proportionately. In a point based system (like 2nd edition's Skills and Powers, for example), if you have a power that is twice as good as most, and thus make it cost twice as much, the change won't see its use decrease by half. You'll see it used almost exactly as much, with people just learning to live with the expense.</p><p></p><p>The same thing will happen with many groups and bull's strength, cat's grace, etc. Now the fighter will want the cleric to cast bull's strength on him twice a day (particularly now that the short-term desirability of the effect has actually increased). The low-Con mage is going to want to prepare endurance for himself twice (or three times) a day rather than just once. The change creates more of a burden on the casters, not less of a demand for the spell. </p><p></p><p>Regarding the Design Diary that was copied into this thread, the big play change (other than what I said above) that will occur with these spells in 3.5 is that you'll be re-figuring your ability scores more often. (The up side is that the change will always be the same +4, so that's a good thing.) By more often I mean very often it was something a character did only once a day. You enter the castle, look around, figure out there's danger, cast bull's strength and refigure your score, and that will probably last you until you either stop to rest for a significant time or leave the castle. In 3.5, you're going to wait until the last possible moment to cast bull's strength, refigure your score, have a fight or maybe two, search some more and refigure your score, and possibly even do that again.</p><p></p><p>And, like I said, I personally think it's easier for a DM to on-the-fly guess how long an in-game hour is than six minutes. But I'm willing to accept that that's not true for everyone.</p><p></p><p>Regarding the "go, go, go" mentality being a good thing, I agree, once in a while. But for commonly-cast spells like this, I'm not so sure. I wouldn't want every session of my game to go like that.</p><p></p><p> </p><p></p><p>I'm not at all sure why this was said.</p><p></p><p></p><p>Edit: I always seem to leave the "y" off of "every"</p></blockquote><p></p>
[QUOTE="Monte At Home, post: 907375, member: 1335"] It's a design mistake to believe that if you make something more costly you decrease its use proportionately. In a point based system (like 2nd edition's Skills and Powers, for example), if you have a power that is twice as good as most, and thus make it cost twice as much, the change won't see its use decrease by half. You'll see it used almost exactly as much, with people just learning to live with the expense. The same thing will happen with many groups and bull's strength, cat's grace, etc. Now the fighter will want the cleric to cast bull's strength on him twice a day (particularly now that the short-term desirability of the effect has actually increased). The low-Con mage is going to want to prepare endurance for himself twice (or three times) a day rather than just once. The change creates more of a burden on the casters, not less of a demand for the spell. Regarding the Design Diary that was copied into this thread, the big play change (other than what I said above) that will occur with these spells in 3.5 is that you'll be re-figuring your ability scores more often. (The up side is that the change will always be the same +4, so that's a good thing.) By more often I mean very often it was something a character did only once a day. You enter the castle, look around, figure out there's danger, cast bull's strength and refigure your score, and that will probably last you until you either stop to rest for a significant time or leave the castle. In 3.5, you're going to wait until the last possible moment to cast bull's strength, refigure your score, have a fight or maybe two, search some more and refigure your score, and possibly even do that again. And, like I said, I personally think it's easier for a DM to on-the-fly guess how long an in-game hour is than six minutes. But I'm willing to accept that that's not true for everyone. Regarding the "go, go, go" mentality being a good thing, I agree, once in a while. But for commonly-cast spells like this, I'm not so sure. I wouldn't want every session of my game to go like that. I'm not at all sure why this was said. Edit: I always seem to leave the "y" off of "every" [/QUOTE]
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