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1 min per level spells and why they suck
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<blockquote data-quote="Elder-Basilisk" data-source="post: 907604" data-attributes="member: 3146"><p>That's quite right. However, the monsters that have high damage outputs tend to have high strengths. The strength of a huge or greater earth elemental for instance is why it grinds nearly anyone dumb enough to stand toe to toe with it into pulp. Similarly, the strength of dragons is what enables their incredible damage outputs. I had the interesting experience of my party fighting a ghost templated dragon in one game. Since the ghost template prevented its strength bonus from being used in melee combat, it ended up quite anemic in the amount of physical damage it could deal out per round.</p><p></p><p></p><p></p><p>Well, sort of. A level 10 party will easily deal out 100+ points of damage per round--if it's a large party, they might even hit 200 against low ACs. However, a CR 10 monster that dished out an average of 100 points of damage/round against AC 22-26 would not work very well. Whoever was playing the fighter would die in round 1 and the monster would die in round 2.</p><p></p><p>While any encounter has to be evaluated against an entire party, it's important to remember that it's usually a single character who ends up absorbing most of the damage.</p><p></p><p></p><p></p><p>It will certainly increase the value of permanent stat-boost items. No argument there. (IMO, it takes them from "nice but not essential" to "essential if you don't know about all of your battles in advance").</p><p></p><p>I imagine it will also increase the value of rage and similar class abilities invokable as a free action (which brings me back to the single most tempting multiclass in 3e that 3.5 for all its concern about rangers multiclassing to rogue is apparently doing nothing about: the amazing "no lose" attractiveness of one level of barbarian to every non-lawful fighter).</p><p></p><p>It will certainly increase the attractiveness of Bear's Heart and any similar spells introduced in 3.5</p><p></p><p>However, I don't think that encouraging PCs to "choose when they need the little boost" is a good thing. PCs can do that now at one level lower (and more certainty) with Enlarge but most have the sense not to (because just about any other choice is better). What this really does is take a viable tactic (buffing with 2nd level spells) and make it nonviable.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 907604, member: 3146"] That's quite right. However, the monsters that have high damage outputs tend to have high strengths. The strength of a huge or greater earth elemental for instance is why it grinds nearly anyone dumb enough to stand toe to toe with it into pulp. Similarly, the strength of dragons is what enables their incredible damage outputs. I had the interesting experience of my party fighting a ghost templated dragon in one game. Since the ghost template prevented its strength bonus from being used in melee combat, it ended up quite anemic in the amount of physical damage it could deal out per round. [b][/b] Well, sort of. A level 10 party will easily deal out 100+ points of damage per round--if it's a large party, they might even hit 200 against low ACs. However, a CR 10 monster that dished out an average of 100 points of damage/round against AC 22-26 would not work very well. Whoever was playing the fighter would die in round 1 and the monster would die in round 2. While any encounter has to be evaluated against an entire party, it's important to remember that it's usually a single character who ends up absorbing most of the damage. [b][/B] It will certainly increase the value of permanent stat-boost items. No argument there. (IMO, it takes them from "nice but not essential" to "essential if you don't know about all of your battles in advance"). I imagine it will also increase the value of rage and similar class abilities invokable as a free action (which brings me back to the single most tempting multiclass in 3e that 3.5 for all its concern about rangers multiclassing to rogue is apparently doing nothing about: the amazing "no lose" attractiveness of one level of barbarian to every non-lawful fighter). It will certainly increase the attractiveness of Bear's Heart and any similar spells introduced in 3.5 However, I don't think that encouraging PCs to "choose when they need the little boost" is a good thing. PCs can do that now at one level lower (and more certainty) with Enlarge but most have the sense not to (because just about any other choice is better). What this really does is take a viable tactic (buffing with 2nd level spells) and make it nonviable. [/QUOTE]
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