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1 min per level spells and why they suck
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<blockquote data-quote="Bismark" data-source="post: 910065" data-attributes="member: 11922"><p>I just had to voice my agreement with this one. From the sounds of the boards I've read, it seemed like buffing for the day was almost a standard practice, along with the Magic Weapons and Greater Magic Weapons. My group never did this, not only because it seemed like a lot of bookkeeping, but because it just seemed...silly.</p><p></p><p>Sure, in a numbers sense, it's a good idea. Maybe it isn't unreasonable for someone who risks their life to go through the same ritual every morning of casting these spells. So while I think that's one of those things that is easy to say as a player, but is incredibly boring for the character, that's just opinion. Some people are very routine in their day to day habits.</p><p></p><p>But from a purely out of character aspect, it seemed boring, too. Same spells everyday, use them all to boost this and that, begin adventure. Make sure to cover all the bases beforehand. We never really bothered with that. A bull's strength was a cool thing to use once a combat, sometimes. But it did cost a whole action. I'm used to lower levels of magic campaigns too, which probably explains some of my bias. </p><p></p><p>Still, it did seem like a maximization of the rules, and not necessarily a sensible in character thing to do. And from the sounds of things, nearly everyone was doing it constantly.</p><p></p><p>Also, from the reactions of people I've read in this thread, if changing the duration of some second level spells will change the whole balance of the game? Then they were being used too much, or weren't balanced.</p></blockquote><p></p>
[QUOTE="Bismark, post: 910065, member: 11922"] I just had to voice my agreement with this one. From the sounds of the boards I've read, it seemed like buffing for the day was almost a standard practice, along with the Magic Weapons and Greater Magic Weapons. My group never did this, not only because it seemed like a lot of bookkeeping, but because it just seemed...silly. Sure, in a numbers sense, it's a good idea. Maybe it isn't unreasonable for someone who risks their life to go through the same ritual every morning of casting these spells. So while I think that's one of those things that is easy to say as a player, but is incredibly boring for the character, that's just opinion. Some people are very routine in their day to day habits. But from a purely out of character aspect, it seemed boring, too. Same spells everyday, use them all to boost this and that, begin adventure. Make sure to cover all the bases beforehand. We never really bothered with that. A bull's strength was a cool thing to use once a combat, sometimes. But it did cost a whole action. I'm used to lower levels of magic campaigns too, which probably explains some of my bias. Still, it did seem like a maximization of the rules, and not necessarily a sensible in character thing to do. And from the sounds of things, nearly everyone was doing it constantly. Also, from the reactions of people I've read in this thread, if changing the duration of some second level spells will change the whole balance of the game? Then they were being used too much, or weren't balanced. [/QUOTE]
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1 min per level spells and why they suck
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