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1 on 1 Adventures #1: Gambler's Quest
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<blockquote data-quote="TransmuteMe" data-source="post: 2365104" data-attributes="member: 26193"><p><strong>Gambler's Quest, by William L. Christensen</strong></p><p></p><p>There is a little bit more to it than that, but if we told you we’d have to kill you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Seriously though, there are several options for including the gambling competition in a game: the default hook is that the character is hired by the mayor of a small town (Rhiannon, fully statted) to reclaim some stolen treasures (the mayor believes Lord Kent is responsible for the recent raids, and he wants his stuff back) and discover Lord Kent’s intentions. The character (perhaps being known in town for her “propensity for the gambling arts”) goes to Lord Kent’s keep under the guise as a competitor in the gambling tourney. In between gambling sessions the character can sneak about, get into trouble (if she’s not careful), and try to reclaim the stolen treasures and discover the secrets of the keep. The castle is full of secrets, and characters might learn about a cult, an ancient artifact reputedly hidden in the region, and a wanted assassin to name a few (oh yeah, and the items that the character has been sent to find are hidden and locked up about the castle in the possession of several beasties/ bad-guys). The adventure should be coming out in print shortly, but you can still buy it online at RPGNow and at DriveThruRPG. Anyway, I had a great time writing it and playing it (my fiancée insists that it’s the best game we’ve ever played, but then she may be biased). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It is designed for a DM and one character of 2nd to 4th level (although it can easily be modified and scaled, and I’ve included some tips on how to do so within the module), and makes for a great two or three sessions of game play. </p><p></p><p>William L. Christensen</p><p>Author of Gambler’s Quest</p></blockquote><p></p>
[QUOTE="TransmuteMe, post: 2365104, member: 26193"] [b]Gambler's Quest, by William L. Christensen[/b] There is a little bit more to it than that, but if we told you we’d have to kill you. :) Seriously though, there are several options for including the gambling competition in a game: the default hook is that the character is hired by the mayor of a small town (Rhiannon, fully statted) to reclaim some stolen treasures (the mayor believes Lord Kent is responsible for the recent raids, and he wants his stuff back) and discover Lord Kent’s intentions. The character (perhaps being known in town for her “propensity for the gambling arts”) goes to Lord Kent’s keep under the guise as a competitor in the gambling tourney. In between gambling sessions the character can sneak about, get into trouble (if she’s not careful), and try to reclaim the stolen treasures and discover the secrets of the keep. The castle is full of secrets, and characters might learn about a cult, an ancient artifact reputedly hidden in the region, and a wanted assassin to name a few (oh yeah, and the items that the character has been sent to find are hidden and locked up about the castle in the possession of several beasties/ bad-guys). The adventure should be coming out in print shortly, but you can still buy it online at RPGNow and at DriveThruRPG. Anyway, I had a great time writing it and playing it (my fiancée insists that it’s the best game we’ve ever played, but then she may be biased). :) It is designed for a DM and one character of 2nd to 4th level (although it can easily be modified and scaled, and I’ve included some tips on how to do so within the module), and makes for a great two or three sessions of game play. William L. Christensen Author of Gambler’s Quest [/QUOTE]
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