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1 on 1 : How to figure XP
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<blockquote data-quote="Silveras" data-source="post: 1502270" data-attributes="member: 6271"><p>XP does not change at all in this situation. The tables in the DM Guide show how much XP a character of level 18 should get for defeating a CR 10 challenge, which is 0. The game rules don't consider a creature 8 levels lower than a character to be something challenging enough to learn from. Using the core rules formulas, you would need 10-12 CR 10 opponents to generate an Encounter of EL 17 (Table 3-1). </p><p></p><p>The real point of your question should be "What EL is too much for a single 18th-level character ?" and "How many opponents (of any CR) is too many against a single character ?". An EL 18 Encounter is designed to be a challenge for 4 characters of 18th level; with numerous lesser opponents, it may prove too much for 1 (as the randomness factor tends to favor upset victories by the weaker side, and the side with the numbers gets more chances for luck to play a hand). </p><p></p><p>I would suggest that against a single opponent, anything more than 4-5 opponents falls into the category of being too much luck factor. In that case, opponents of CR 13 or 14 are more appropriate.</p></blockquote><p></p>
[QUOTE="Silveras, post: 1502270, member: 6271"] XP does not change at all in this situation. The tables in the DM Guide show how much XP a character of level 18 should get for defeating a CR 10 challenge, which is 0. The game rules don't consider a creature 8 levels lower than a character to be something challenging enough to learn from. Using the core rules formulas, you would need 10-12 CR 10 opponents to generate an Encounter of EL 17 (Table 3-1). The real point of your question should be "What EL is too much for a single 18th-level character ?" and "How many opponents (of any CR) is too many against a single character ?". An EL 18 Encounter is designed to be a challenge for 4 characters of 18th level; with numerous lesser opponents, it may prove too much for 1 (as the randomness factor tends to favor upset victories by the weaker side, and the side with the numbers gets more chances for luck to play a hand). I would suggest that against a single opponent, anything more than 4-5 opponents falls into the category of being too much luck factor. In that case, opponents of CR 13 or 14 are more appropriate. [/QUOTE]
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