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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
#1 Origins Playtest Document - (Heritage) Nitty Gritty Feedback
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<blockquote data-quote="clearstream" data-source="post: 8083203" data-attributes="member: 71699"><p>I agree that using a die for proficiency opens up some design space. Also seems a bit more fun to me. I might go to the trouble of implementing it in my campaign on Fantasy Grounds (you have to put a custom effect on each character). Doesn't touch the all-advantage problem, ofc.</p><p></p><p>If you are <u>not</u> a cleric, but getting a cleric cantrip, <em>guidance</em> is very often better than the other options. That's because you're usually most benefited by spending your action on the main attack option that your (non-clerical) class already gives you. The most compelling reason to not take <em>guidance</em> is if your party already has access to it. As a cleric, I'd be unlikely to take both <em>sacred flame</em> and <em>toll the dead</em>, because of <em>spare the dying</em>... and you can only spend your action on one attack-cantrip a turn anyway. <em>Light</em> is also not terrible, given it can be cast on objects, lasts an hour, and doesn't take concentration.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8083203, member: 71699"] I agree that using a die for proficiency opens up some design space. Also seems a bit more fun to me. I might go to the trouble of implementing it in my campaign on Fantasy Grounds (you have to put a custom effect on each character). Doesn't touch the all-advantage problem, ofc. If you are [U]not[/U] a cleric, but getting a cleric cantrip, [I]guidance[/I] is very often better than the other options. That's because you're usually most benefited by spending your action on the main attack option that your (non-clerical) class already gives you. The most compelling reason to not take [I]guidance[/I] is if your party already has access to it. As a cleric, I'd be unlikely to take both [I]sacred flame[/I] and [I]toll the dead[/I], because of [I]spare the dying[/I]... and you can only spend your action on one attack-cantrip a turn anyway. [I]Light[/I] is also not terrible, given it can be cast on objects, lasts an hour, and doesn't take concentration. [/QUOTE]
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#1 Origins Playtest Document - (Heritage) Nitty Gritty Feedback
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