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1 player and 1 GM. Suggestions?
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<blockquote data-quote="malcolypse" data-source="post: 5837583" data-attributes="member: 92042"><p>Throw away the monster manuals.</p><p></p><p>A game with one player should definitely focus on the story. </p><p></p><p>Without the need to bounce attention from one character to the next, you can make the one player you have the star.</p><p></p><p>All the things that you've avoided giving PCs for fear of them either stealing the show or overshadowing the others are all up for grabs here.</p><p></p><p>Make the PC a member of royalty. Give them an epic magic item. Give them a destiny to fulfill that will require all their focus.</p><p></p><p>I would also suggest fudging left and right. The PC should feel like they're constantly in danger, but unlike a multi-player game, if the PC gets knocked to negative HP, there may not be anybody to pick them back up. Make them work for victory, but don't risk ending the game for the sake of "fairness and impartiality." </p><p></p><p>Also, since you are pressing the PC into victory, make sure that you are doing it on their terms. Don't railroad them into your story. It's their story, they're the star, and they should get the story that they find satisfying.</p><p></p><p>Explore PC-NPC relationships beyond "Why, that's old so-and-so, they make our magic gear." Develop a deep story and immerse yourself and your player into it.</p></blockquote><p></p>
[QUOTE="malcolypse, post: 5837583, member: 92042"] Throw away the monster manuals. A game with one player should definitely focus on the story. Without the need to bounce attention from one character to the next, you can make the one player you have the star. All the things that you've avoided giving PCs for fear of them either stealing the show or overshadowing the others are all up for grabs here. Make the PC a member of royalty. Give them an epic magic item. Give them a destiny to fulfill that will require all their focus. I would also suggest fudging left and right. The PC should feel like they're constantly in danger, but unlike a multi-player game, if the PC gets knocked to negative HP, there may not be anybody to pick them back up. Make them work for victory, but don't risk ending the game for the sake of "fairness and impartiality." Also, since you are pressing the PC into victory, make sure that you are doing it on their terms. Don't railroad them into your story. It's their story, they're the star, and they should get the story that they find satisfying. Explore PC-NPC relationships beyond "Why, that's old so-and-so, they make our magic gear." Develop a deep story and immerse yourself and your player into it. [/QUOTE]
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