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1 player and 1 GM. Suggestions?
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<blockquote data-quote="Traveon Wyvernspur" data-source="post: 5843368" data-attributes="member: 73201"><p>It really isn't that tough to find new players. I've been part of two groups that came together fairly easily using the interwebs, the first I put together in a small city of less than 50k people and it was a great group, the second I joined when I moved to Las Vegas using the same means and I'm loving this group too. There are plenty of websites that you can go to so that you can find other people interested in gaming. There's this site, meetup.com, penandpapergames.com and quite a few others out there. End of rant.</p><p></p><p>Anyhow as to the OP and only having one player. Two of my most memorable campaigns came when playing only one player and the GM. The first was when I just started up back in AD&D, it was my best friend at the time as the GM and he ran a great game for me/my first PC as a half-elven ranger. He did as a lot of people on this thread already said, he made me the star and let me do whatever I wanted, very sandbox in that respect, but he still had an overarching storyline that I had to complete (think save the world from a great evil).</p><p></p><p>The second one that was with the same friend, only this time it was my turn to DM after a few years of playing and getting used to the game. He played 2 PCs. This was awesome. He played a necromancer and a big dumb barbarian meat shield. His "main" character was the necromancer and the barbarian was the muscle who didn't think for them, just got into the front lines and hacked at their enemies.</p><p></p><p>Another idea that you might want to play with if your player can't or won't play 2 or more PCs and doesn't want a hireling. Go with the DMPC, roll up your own character who is the brother/sister/lover/cousin/best friend of the PC. Don't use the DMPC to make any decisions, just allow them to be there in support of the character and NEVER EVER outshine them, they are there to lend a hand and to try to watch their back. I've had much success in running DMPCs in the past and having a buddy along that can help save your arse if you get in over your head is a great thing.</p></blockquote><p></p>
[QUOTE="Traveon Wyvernspur, post: 5843368, member: 73201"] It really isn't that tough to find new players. I've been part of two groups that came together fairly easily using the interwebs, the first I put together in a small city of less than 50k people and it was a great group, the second I joined when I moved to Las Vegas using the same means and I'm loving this group too. There are plenty of websites that you can go to so that you can find other people interested in gaming. There's this site, meetup.com, penandpapergames.com and quite a few others out there. End of rant. Anyhow as to the OP and only having one player. Two of my most memorable campaigns came when playing only one player and the GM. The first was when I just started up back in AD&D, it was my best friend at the time as the GM and he ran a great game for me/my first PC as a half-elven ranger. He did as a lot of people on this thread already said, he made me the star and let me do whatever I wanted, very sandbox in that respect, but he still had an overarching storyline that I had to complete (think save the world from a great evil). The second one that was with the same friend, only this time it was my turn to DM after a few years of playing and getting used to the game. He played 2 PCs. This was awesome. He played a necromancer and a big dumb barbarian meat shield. His "main" character was the necromancer and the barbarian was the muscle who didn't think for them, just got into the front lines and hacked at their enemies. Another idea that you might want to play with if your player can't or won't play 2 or more PCs and doesn't want a hireling. Go with the DMPC, roll up your own character who is the brother/sister/lover/cousin/best friend of the PC. Don't use the DMPC to make any decisions, just allow them to be there in support of the character and NEVER EVER outshine them, they are there to lend a hand and to try to watch their back. I've had much success in running DMPCs in the past and having a buddy along that can help save your arse if you get in over your head is a great thing. [/QUOTE]
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