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1 player for a dnd/gng psionic game
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<blockquote data-quote="doghead" data-source="post: 2290501" data-attributes="member: 8243"><p>I am recruiting on more player for my dnd game, <em>Shamutanti Hills</em>. You can find the original <a href="http://www.enworld.org/showthread.php?t=104788&page=1&pp=40" target="_blank">ooc thread here</a>.</p><p></p><p>Currently there are two players, a Soul Knife and a Fighter/Psion. They are looking for a guide. And they are quite persistant about it.</p><p></p><p>The game, like all of mine, uses Ken Hood's <em>Grim and Gritty Revised Rules</em>. You don't need to be all that familier with it, I can do any conversions if need be. Its not that different really, the main things I have found so far is that a high Con/Toughness (Soak) is a big plus. Links to the rules can be found in the original ooc thread. The rules consist of all of about 6 (fairly empty) pages and take about 30 minutes to read.</p><p></p><p>The game was set up to try out the psionics rules. There are no divine or arcane spellcasters, only psionic manifesters. With one exception - sorcerers. Sorcerers are regarded in much the same way witches were regarded in the middle ages. They are belived to be the spawn of dragons, they hold obscene rituals with demons, steal children and eat virgins. That sort of thing. Of course, when you need a potion or charm however, ...</p><p></p><p>The party have stumbled across a small group of sorceres hidden in the foothills. And as mentioned, they are looking for a guide. I would rather not ghost a npc, so I am recruiting.</p><p></p><p></p><p></p><p>The character need not be a sorcerer, although I would like the idea of having on in the party. But remember that the character will have been living on the farm for a number of years, and would be need to be sufficiently knowledgeable to be chosen as a guide. You may also choose between one of two options. </p><p>1) 2 levels PC class and 2 levels of NPC class: the idea of this is to allow a sorcerer to stock up on some woodland/nature/knowledge skills.</p><p>2) 3 levels of a PC class.</p><p></p><p>Humm. I'm sure that there is a much more elegant way to pitch this. Anyway, the relevant part of the ic thread begins about <a href="http://www.enworld.org/showthread.php?t=106802&page=6" target="_blank">here</a>.</p><p></p><p>If you have any questions, feel free to ask.</p><p></p><p>the head of the dog.</p></blockquote><p></p>
[QUOTE="doghead, post: 2290501, member: 8243"] I am recruiting on more player for my dnd game, [i]Shamutanti Hills[/i]. You can find the original [url=http://www.enworld.org/showthread.php?t=104788&page=1&pp=40]ooc thread here[/url]. Currently there are two players, a Soul Knife and a Fighter/Psion. They are looking for a guide. And they are quite persistant about it. The game, like all of mine, uses Ken Hood's [i]Grim and Gritty Revised Rules[/i]. You don't need to be all that familier with it, I can do any conversions if need be. Its not that different really, the main things I have found so far is that a high Con/Toughness (Soak) is a big plus. Links to the rules can be found in the original ooc thread. The rules consist of all of about 6 (fairly empty) pages and take about 30 minutes to read. The game was set up to try out the psionics rules. There are no divine or arcane spellcasters, only psionic manifesters. With one exception - sorcerers. Sorcerers are regarded in much the same way witches were regarded in the middle ages. They are belived to be the spawn of dragons, they hold obscene rituals with demons, steal children and eat virgins. That sort of thing. Of course, when you need a potion or charm however, ... The party have stumbled across a small group of sorceres hidden in the foothills. And as mentioned, they are looking for a guide. I would rather not ghost a npc, so I am recruiting. The character need not be a sorcerer, although I would like the idea of having on in the party. But remember that the character will have been living on the farm for a number of years, and would be need to be sufficiently knowledgeable to be chosen as a guide. You may also choose between one of two options. 1) 2 levels PC class and 2 levels of NPC class: the idea of this is to allow a sorcerer to stock up on some woodland/nature/knowledge skills. 2) 3 levels of a PC class. Humm. I'm sure that there is a much more elegant way to pitch this. Anyway, the relevant part of the ic thread begins about [url=http://www.enworld.org/showthread.php?t=106802&page=6]here[/url]. If you have any questions, feel free to ask. the head of the dog. [/QUOTE]
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