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1 player for a dnd/gng psionic game
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<blockquote data-quote="doghead" data-source="post: 2294232" data-attributes="member: 8243"><p>Took me a while to work out how to access your character. CODE makes my computer go cross eyed, windows and scroll bars all over the place. Also sorted out most of my initial questions. It looks like to have one more skill point left. I'll probably allow you to take K/nature and K/local as background skills (1:1).</p><p></p><p>Why the level in barbarian? It almost seem to work against the sorcerer level. Barbarians wade in, sorcerers hang back. The armour will give you a significant chance at spell failure. Is it just the skills? </p><p></p><p>More importantly however, I'd like to tie the barbarian level into the setting. The people of the Old World don't really have a barbarian culture in the sense of raging warriors. As mentioned, the eastern raiders do. Humm. I had a barbarian once. Left his homeland to serve in the Barbarian Guard of another Kingdom, like his father and older brother had before him. This might work. [idea]Some of the Kings and Earls keep a retinue of barbarians as an personal retinue, guard. Like the Romans did. Arn left his homeland and joined one of these groups before his sorcerous abilities began to mainfest themselves. He was forced to leave (before or after being discovered?). Only problem was, his people hate sorcerers more than the Old Worlders. This option leaves open the possibility of 'connections in high(ish) places'. Also the possibilty of bitterness.[/idea]</p><p></p><p>The longspear and shield also seems a little odd. You can't use both at the same time. The lonmgspear does give you reach though.</p><p></p><p>Anyways, let me know what you think. For my own record keeping, I usually convert your character sheets to my own - this way everthing is the same at this end. You don't have to use it. It also helps me get my head around them. I've posted 'Jack' as I have him at the moment. [sblock]<span style="font-family: 'courier new'">Arn 'Jack' Jackal</span></p><p><span style="font-family: 'courier new'">Human Male Barbarian 1 / Sorcerer 2</span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">Abilities:</span></p><p><span style="font-family: 'courier new'">* Str 14, Dex 14, Con 16, Int 10, Wis 8, Cha 12.</span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">Initiative: +6 _______ [+2 dex, +4 feat]</span></p><p><span style="font-family: 'courier new'">Speed: 30 ft. ________ [base 30 ft., +10 feat, med armour]</span></p><p><span style="font-family: 'courier new'">Soak: +9 _____________ [+3 con, +5 armour, +1 familer]</span></p><p><span style="font-family: 'courier new'">Defense: +6 __________ [+2 bab, +2 dex, +2 shield]</span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">Note: Defense -2, Soak +2 when raging</span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">BAB: +2</span></p><p><span style="font-family: 'courier new'">Base Melee: +4 _______ [+2 bab, +2 str]</span></p><p><span style="font-family: 'courier new'">Base Range: +4 _______ [+2 bab, +2 dex]</span></p><p><span style="font-family: 'courier new'">Base Damage: +2 ______ [+3 str]</span></p><p><span style="font-family: 'courier new'">* melee +4 (longspear, 1d8+2, 10/+5)</span></p><p><span style="font-family: 'courier new'">* melee +4 (handaxe, 1d6+2, 10/+0)</span></p><p><span style="font-family: 'courier new'">* melee +4 (daggar, 1d4+2, 8/+0)</span></p><p><span style="font-family: 'courier new'">* range +4 (daggar, 1d4+2, 8/+0, 10 ft.)</span></p><p><span style="font-family: 'courier new'">* range +4 (comp longbow, 1d8+2, X/+X, XXX ft.)</span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">Note: +2 melee, +2 melee damage when raging.</span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">Saves:</span></p><p><span style="font-family: 'courier new'">* Fortitude +5 _______ [+2 base, +3 con]</span></p><p><span style="font-family: 'courier new'">* Reflex +2 __________ [+0 base, +2 dex]</span></p><p><span style="font-family: 'courier new'">* Willpower +2 _______ [+3 base, -1 wis]</span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">Skills: [5*4 + 3*2 = 26 skill points]</span></p><p><span style="font-family: 'courier new'">* Climb +6 _______________ [4 ranks, +2 str, -6 ACP] </span></p><p><span style="font-family: 'courier new'">* Concentration +7 _______ [4 ranks, +3 con] </span></p><p><span style="font-family: 'courier new'">* Knowledge (local) +2 ___ [2 ccranks, +0 int] </span></p><p><span style="font-family: 'courier new'">* Knowledge (nature) +4 __ [2 ccranks, +0 int, +2 syn] </span></p><p><span style="font-family: 'courier new'">* Listen +5 ______________ [4 ranks, -1 wis] +2 w/familer</span></p><p><span style="font-family: 'courier new'">* Survival +4 ____________ [5 ranks, -1 wis]</span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">Feats: </span></p><p><span style="font-family: 'courier new'">* Improved Initiative ____ [human]</span></p><p><span style="font-family: 'courier new'">* * Alertness ____________ [with familer] </span></p><p><span style="font-family: 'courier new'">* Combat Reflexes ________ [L1]</span></p><p><span style="font-family: 'courier new'">* Track __________________ [L3]</span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">Class and Race Abilities:</span></p><p><span style="font-family: 'courier new'">* Human Bonus Feat and Skill points.</span></p><p><span style="font-family: 'courier new'">* Fast Movement</span></p><p><span style="font-family: 'courier new'">* Rage 1/day</span></p><p><span style="font-family: 'courier new'">* Summon Familer</span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">Languages:</span></p><p><span style="font-family: 'courier new'">* Cealic.</span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">Equipment:</span></p><p><span style="font-family: 'courier new'">Worn Carried</span></p><p><span style="font-family: 'courier new'">* woodsman's outfit</span></p><p><span style="font-family: 'courier new'">* breastplate ______________ 030 lb.</span></p><p><span style="font-family: 'courier new'">* heavy wooden shield ______ 010 lb.</span></p><p><span style="font-family: 'courier new'">* longspear ________________ 009 lb.</span></p><p><span style="font-family: 'courier new'">* composite longbow (+2 str) 003 lb.</span></p><p><span style="font-family: 'courier new'">* * 40 arrows ______________ 006 lb.</span></p><p><span style="font-family: 'courier new'">* handaxe __________________ 002 lb.</span></p><p><span style="font-family: 'courier new'">* dagger ___________________ 001 lb.</span></p><p><span style="font-family: 'courier new'">In Backpack </span></p><p><span style="font-family: 'courier new'">* Potion: CLW x5</span></p><p><span style="font-family: 'courier new'">* Potion: Enlarge Person x3</span></p><p><span style="font-family: 'courier new'">* Assorted Camping Gear</span></p><p><span style="font-family: 'courier new'">* Coin - 58 gp.</span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">Encumberance:</span></p><p><span style="font-family: 'courier new'">* Light (58 lbs.) Medium (116 lbs.) Heavy (175 lbs.)</span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">Spells </span></p><p><span style="font-family: 'courier new'">Oth Level (6/day, DC 11)</span></p><p><span style="font-family: 'courier new'">* Detect Magic</span></p><p><span style="font-family: 'courier new'">* Detect Poison</span></p><p><span style="font-family: 'courier new'">* Light</span></p><p><span style="font-family: 'courier new'">* Mending</span></p><p><span style="font-family: 'courier new'">* Message</span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">1st Level (5/day, DC 12)</span></p><p><span style="font-family: 'courier new'">* Alarm</span></p><p><span style="font-family: 'courier new'">* True Strike</span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">Familier: Mugwup the Toad - Jack's 'foul demon servant' who eats the souls of naughty Analander children. (... or maybe he's just a toad.)</span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">Appearance:</span></p><p><span style="font-family: 'courier new'">* Height: 5'9" </span></p><p><span style="font-family: 'courier new'">* Weight: 145 lbs</span></p><p><span style="font-family: 'courier new'">* Hair: Sandy Brown, worn in a braid</span></p><p><span style="font-family: 'courier new'">* Eyes: Hazel</span></p><p><span style="font-family: 'courier new'">* Age: 21</span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">Personality:</span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">Background:</span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">Arn 'Jack' Jackal, Huntsman of Shamutani Stead</span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">Jack is a tall, burly hillman, who sought out Ma some years ago, following a tenuous trail of whispers and rumours. The thought of a community of sorcerers was an enticing one - Jack had tired of hiding his magical abilities, and dreamed of a place where he might be accepted for who he was.</span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">The Stead hasn't really lived up to his expectations; he has a place, and he contributes, and he no longer has to hide every day... but the sense of oppression and fear of discovery by outsiders still lingers. On top of that, Jack disapproves of banditry. He won't speak out publically, but knowing that the community stays afloat by plundering others sits uneasily with him.</span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">Consequently, he spends more time out in the hills than in the village, keeping the community in meat and hides beyond what the domesticated animals can provide.</span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">When out hunting, he typically dresses in furs and leathers; when danger is anticipated, however, he prefers to armour up in an old steel breastplate and a heavy shield.</span>[/sblock]</p></blockquote><p></p>
[QUOTE="doghead, post: 2294232, member: 8243"] Took me a while to work out how to access your character. CODE makes my computer go cross eyed, windows and scroll bars all over the place. Also sorted out most of my initial questions. It looks like to have one more skill point left. I'll probably allow you to take K/nature and K/local as background skills (1:1). Why the level in barbarian? It almost seem to work against the sorcerer level. Barbarians wade in, sorcerers hang back. The armour will give you a significant chance at spell failure. Is it just the skills? More importantly however, I'd like to tie the barbarian level into the setting. The people of the Old World don't really have a barbarian culture in the sense of raging warriors. As mentioned, the eastern raiders do. Humm. I had a barbarian once. Left his homeland to serve in the Barbarian Guard of another Kingdom, like his father and older brother had before him. This might work. [idea]Some of the Kings and Earls keep a retinue of barbarians as an personal retinue, guard. Like the Romans did. Arn left his homeland and joined one of these groups before his sorcerous abilities began to mainfest themselves. He was forced to leave (before or after being discovered?). Only problem was, his people hate sorcerers more than the Old Worlders. This option leaves open the possibility of 'connections in high(ish) places'. Also the possibilty of bitterness.[/idea] The longspear and shield also seems a little odd. You can't use both at the same time. The lonmgspear does give you reach though. Anyways, let me know what you think. For my own record keeping, I usually convert your character sheets to my own - this way everthing is the same at this end. You don't have to use it. It also helps me get my head around them. I've posted 'Jack' as I have him at the moment. [sblock][font=courier new]Arn 'Jack' Jackal Human Male Barbarian 1 / Sorcerer 2 Abilities: * Str 14, Dex 14, Con 16, Int 10, Wis 8, Cha 12. Initiative: +6 _______ [+2 dex, +4 feat] Speed: 30 ft. ________ [base 30 ft., +10 feat, med armour] Soak: +9 _____________ [+3 con, +5 armour, +1 familer] Defense: +6 __________ [+2 bab, +2 dex, +2 shield] Note: Defense -2, Soak +2 when raging BAB: +2 Base Melee: +4 _______ [+2 bab, +2 str] Base Range: +4 _______ [+2 bab, +2 dex] Base Damage: +2 ______ [+3 str] * melee +4 (longspear, 1d8+2, 10/+5) * melee +4 (handaxe, 1d6+2, 10/+0) * melee +4 (daggar, 1d4+2, 8/+0) * range +4 (daggar, 1d4+2, 8/+0, 10 ft.) * range +4 (comp longbow, 1d8+2, X/+X, XXX ft.) Note: +2 melee, +2 melee damage when raging. Saves: * Fortitude +5 _______ [+2 base, +3 con] * Reflex +2 __________ [+0 base, +2 dex] * Willpower +2 _______ [+3 base, -1 wis] Skills: [5*4 + 3*2 = 26 skill points] * Climb +6 _______________ [4 ranks, +2 str, -6 ACP] * Concentration +7 _______ [4 ranks, +3 con] * Knowledge (local) +2 ___ [2 ccranks, +0 int] * Knowledge (nature) +4 __ [2 ccranks, +0 int, +2 syn] * Listen +5 ______________ [4 ranks, -1 wis] +2 w/familer * Survival +4 ____________ [5 ranks, -1 wis] Feats: * Improved Initiative ____ [human] * * Alertness ____________ [with familer] * Combat Reflexes ________ [L1] * Track __________________ [L3] Class and Race Abilities: * Human Bonus Feat and Skill points. * Fast Movement * Rage 1/day * Summon Familer Languages: * Cealic. Equipment: Worn Carried * woodsman's outfit * breastplate ______________ 030 lb. * heavy wooden shield ______ 010 lb. * longspear ________________ 009 lb. * composite longbow (+2 str) 003 lb. * * 40 arrows ______________ 006 lb. * handaxe __________________ 002 lb. * dagger ___________________ 001 lb. In Backpack * Potion: CLW x5 * Potion: Enlarge Person x3 * Assorted Camping Gear * Coin - 58 gp. Encumberance: * Light (58 lbs.) Medium (116 lbs.) Heavy (175 lbs.) Spells Oth Level (6/day, DC 11) * Detect Magic * Detect Poison * Light * Mending * Message 1st Level (5/day, DC 12) * Alarm * True Strike Familier: Mugwup the Toad - Jack's 'foul demon servant' who eats the souls of naughty Analander children. (... or maybe he's just a toad.) Appearance: * Height: 5'9" * Weight: 145 lbs * Hair: Sandy Brown, worn in a braid * Eyes: Hazel * Age: 21 Personality: Background: Arn 'Jack' Jackal, Huntsman of Shamutani Stead Jack is a tall, burly hillman, who sought out Ma some years ago, following a tenuous trail of whispers and rumours. The thought of a community of sorcerers was an enticing one - Jack had tired of hiding his magical abilities, and dreamed of a place where he might be accepted for who he was. The Stead hasn't really lived up to his expectations; he has a place, and he contributes, and he no longer has to hide every day... but the sense of oppression and fear of discovery by outsiders still lingers. On top of that, Jack disapproves of banditry. He won't speak out publically, but knowing that the community stays afloat by plundering others sits uneasily with him. Consequently, he spends more time out in the hills than in the village, keeping the community in meat and hides beyond what the domesticated animals can provide. When out hunting, he typically dresses in furs and leathers; when danger is anticipated, however, he prefers to armour up in an old steel breastplate and a heavy shield.[/font][/sblock] [/QUOTE]
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