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General Tabletop Discussion
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+1 Shield and Table p. 142-143 of the DMG
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<blockquote data-quote="phantomK9" data-source="post: 6688789" data-attributes="member: 6790724"><p>Yep, that is definitely one of my favorite parts of the DMG. When I first got it, I was fiddling around with the tables</p><p>and had my wife just give me some random numbers and applied the results to a simple +1 longsword.</p><p></p><p><strong>Created By:</strong> a Fiend</p><p>The item is made of black iron or horn inscribed with runes, and any cloth or leather components are crafted from the hide of fiends. It is warm to the touch and features leering faces or vile runes engraved on its surface. Celestials find it repulsive.</p><p></p><p><strong>History:</strong> Prophecy</p><p>The item features in a prophecy: its bearer is destined to play a key role in future events. Someone else who wants to play that role might try to steal the item, or someone who wants to prevent the prophecy from being fulfilled might try to kill the items' bearer.</p><p></p><p><strong>Minor Property:</strong> Key</p><p>The item is used to unlock a container, chamber, vault, or other entryway.</p><p></p><p><strong>Quirk:</strong> Possessive</p><p>The item demands attunement when first wielded or worn, and it doesn't allow its bearer to attune to other items.</p><p></p><p>So with just a couple of rolls I now have a sword, crafted by a fiend, that a prophesy says that it will most likely be the key to opening a portal to some hellish realm, most likely allowing the Fiends armies to come through and destroy the land. </p><p></p><p>The adventure practically just writes itself. And this was just for a simple +1 sword.</p><p></p><p></p><p></p><p></p><p>I think those features are just fine. Nothing too crazy about them.</p></blockquote><p></p>
[QUOTE="phantomK9, post: 6688789, member: 6790724"] Yep, that is definitely one of my favorite parts of the DMG. When I first got it, I was fiddling around with the tables and had my wife just give me some random numbers and applied the results to a simple +1 longsword. [b]Created By:[/b] a Fiend The item is made of black iron or horn inscribed with runes, and any cloth or leather components are crafted from the hide of fiends. It is warm to the touch and features leering faces or vile runes engraved on its surface. Celestials find it repulsive. [b]History:[/b] Prophecy The item features in a prophecy: its bearer is destined to play a key role in future events. Someone else who wants to play that role might try to steal the item, or someone who wants to prevent the prophecy from being fulfilled might try to kill the items' bearer. [b]Minor Property:[/b] Key The item is used to unlock a container, chamber, vault, or other entryway. [b]Quirk:[/b] Possessive The item demands attunement when first wielded or worn, and it doesn't allow its bearer to attune to other items. So with just a couple of rolls I now have a sword, crafted by a fiend, that a prophesy says that it will most likely be the key to opening a portal to some hellish realm, most likely allowing the Fiends armies to come through and destroy the land. The adventure practically just writes itself. And this was just for a simple +1 sword. I think those features are just fine. Nothing too crazy about them. [/QUOTE]
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+1 Shield and Table p. 142-143 of the DMG
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