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1 Sneak Attack per Round?
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<blockquote data-quote="Legildur" data-source="post: 11572" data-attributes="member: 1258"><p>An elven Fighter in one of the campaigns I play in has just picked up a level of Arcane Archer. Most of our combats take place underground (Rappan Athuk for those that know it) at relatively close range. With Rapid Shot and a mighty composite long bow (with good basic stats), he is dealing out good damage without much risk of taking damage in melee as there is 2 other melee fighters to hold up the enemy.</p><p></p><p>But back to the topic....</p><p></p><p>Okay, so we know that Rogues can deal great damage in particular situations (my DM is still coming to terms with Sneak Attack). But what about when they can't?</p><p></p><p>My halfling is hopeless against undead as a dagger with 12 Str doesn't exactly stop them in their tracks. However, with 5 ranks of Tumble (and let's be honest, most Rogues have this), he can fight defensively and gain a +3 dodge bonus to AC, or use Total Defense for a +6 dodge bonus to AC. By doing this, he can essentially tie up an opponent by just not getting hit (except on a natural 20 - and criticals are unlikely) and buy time for the melee experts to come and deal with it.</p></blockquote><p></p>
[QUOTE="Legildur, post: 11572, member: 1258"] An elven Fighter in one of the campaigns I play in has just picked up a level of Arcane Archer. Most of our combats take place underground (Rappan Athuk for those that know it) at relatively close range. With Rapid Shot and a mighty composite long bow (with good basic stats), he is dealing out good damage without much risk of taking damage in melee as there is 2 other melee fighters to hold up the enemy. But back to the topic.... Okay, so we know that Rogues can deal great damage in particular situations (my DM is still coming to terms with Sneak Attack). But what about when they can't? My halfling is hopeless against undead as a dagger with 12 Str doesn't exactly stop them in their tracks. However, with 5 ranks of Tumble (and let's be honest, most Rogues have this), he can fight defensively and gain a +3 dodge bonus to AC, or use Total Defense for a +6 dodge bonus to AC. By doing this, he can essentially tie up an opponent by just not getting hit (except on a natural 20 - and criticals are unlikely) and buy time for the melee experts to come and deal with it. [/QUOTE]
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1 Sneak Attack per Round?
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