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General Tabletop Discussion
*Dungeons & Dragons
1 Sneak Attack per Round?
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<blockquote data-quote="bret" data-source="post: 14106" data-attributes="member: 713"><p><strong>Re: Re: Re: Re: RANT warning!</strong></p><p></p><p></p><p></p><p>In my experience, the wizards come close to as many skill points as a rogue. If they pick up Loremaster or one of the other 4 + Int PrC, the wizards are neck and neck. It is very dependent on method used to determine abilities, but the wizards always have very high scores in Int while a rogue may not have any Int bonus.</p><p></p><p>Guess the rogue should get some spells, since the wizards are cutting into their territory.</p><p></p><p></p><p></p><p>I would be a lot more convinced if you could show me that a rogue without sneak attack would present a credible threat as an opponent. Failing that, why don't you give us examples of exactly what you see as the rogue's role and how they can contribute to the game in a way that makes them fun to play.</p></blockquote><p></p>
[QUOTE="bret, post: 14106, member: 713"] [b]Re: Re: Re: Re: RANT warning![/b] In my experience, the wizards come close to as many skill points as a rogue. If they pick up Loremaster or one of the other 4 + Int PrC, the wizards are neck and neck. It is very dependent on method used to determine abilities, but the wizards always have very high scores in Int while a rogue may not have any Int bonus. Guess the rogue should get some spells, since the wizards are cutting into their territory. I would be a lot more convinced if you could show me that a rogue without sneak attack would present a credible threat as an opponent. Failing that, why don't you give us examples of exactly what you see as the rogue's role and how they can contribute to the game in a way that makes them fun to play. [/QUOTE]
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1 Sneak Attack per Round?
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