Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
1 Sneak Attack per Round?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bret" data-source="post: 14564" data-attributes="member: 713"><p>I said they come close to having as many skill points as rogue. You said that the rogue gets over twice as many skill points as a regular class.</p><p></p><p>Standard array is 15, 14, 13, 12, 10, 8.</p><p></p><p>Normally, the wizard is going to put the 15 in Int while the Rogue puts in in Dex.</p><p></p><p>Many people put the 14 in Con. Doesn't matter what class you are, the additional hit points are extremely useful.</p><p></p><p>If the rogue puts the 13 or 12 in Int they will have 8 + 1 skill points per level, while the Wizard has 2 + 2 skill points per level.</p><p></p><p>Take it to level 4 and the Wizard jumps to a total of 5 vs. 9.</p><p></p><p>Take it to level 8 and the Wizard goes into the LoreMaster PrC so they have 4 + 3 = 7 vs. 9. Note that the LoreMaster doesn't give up any spellcasting ability to get all those nifty skill points.</p><p></p><p>Take it to level 12 and the Wizard is at 8 vs. 9.</p><p></p><p>Now figure in magical items. The Wizard is likely to have a Headband of Int, while the Rogue is more likely to go after Gloves of Dex or Amulet of Health.</p><p></p><p>At 12th level, the Wizard/Loremaster should be able to afford an item of Int +4, so they are at 10 vs. 9. Even if the Rogue had put the 14 in Int, they would be at 10 vs. 10 skill points per level.</p><p></p><p>Even a straight Wizard is most likely getting 8 skill points a level.</p><p></p><p></p><p>Notice I did this with the Standard Array. Allow a different point buy system (where the wizard can start with an 18), and the results tend to converge a lot faster.</p><p></p><p></p><p>The rogue certainly doesn't have over twice as many skill points as the wizard, and when you get to the high levels it is possible that the wizard (because of the HUGE advantage they have from concentrating on only one attribute) could exceed the number of skill points per level that a Rogue gets. As I said, it depends on the method used for determining attributes but the Wizard can come close to as many skill points per level as a Rogue.</p><p></p><p></p><p></p><p>Rather than have someone else speak for you reapersaurus, I am still interested in what you believe the rogue's place in a group is. Show me how the rogue is something that would still be feared after you either limit it to one sneak attack per round or do something else to reduce it's combat effectiveness.</p><p></p><p></p><p>[ Edit: Fixed minimum level required for LoreMaster. Need 10 ranks in two knowledge skills, the skill caps prevent this from happening until 7th level. Minimum level for Loremaster is 8th. ]</p></blockquote><p></p>
[QUOTE="bret, post: 14564, member: 713"] I said they come close to having as many skill points as rogue. You said that the rogue gets over twice as many skill points as a regular class. Standard array is 15, 14, 13, 12, 10, 8. Normally, the wizard is going to put the 15 in Int while the Rogue puts in in Dex. Many people put the 14 in Con. Doesn't matter what class you are, the additional hit points are extremely useful. If the rogue puts the 13 or 12 in Int they will have 8 + 1 skill points per level, while the Wizard has 2 + 2 skill points per level. Take it to level 4 and the Wizard jumps to a total of 5 vs. 9. Take it to level 8 and the Wizard goes into the LoreMaster PrC so they have 4 + 3 = 7 vs. 9. Note that the LoreMaster doesn't give up any spellcasting ability to get all those nifty skill points. Take it to level 12 and the Wizard is at 8 vs. 9. Now figure in magical items. The Wizard is likely to have a Headband of Int, while the Rogue is more likely to go after Gloves of Dex or Amulet of Health. At 12th level, the Wizard/Loremaster should be able to afford an item of Int +4, so they are at 10 vs. 9. Even if the Rogue had put the 14 in Int, they would be at 10 vs. 10 skill points per level. Even a straight Wizard is most likely getting 8 skill points a level. Notice I did this with the Standard Array. Allow a different point buy system (where the wizard can start with an 18), and the results tend to converge a lot faster. The rogue certainly doesn't have over twice as many skill points as the wizard, and when you get to the high levels it is possible that the wizard (because of the HUGE advantage they have from concentrating on only one attribute) could exceed the number of skill points per level that a Rogue gets. As I said, it depends on the method used for determining attributes but the Wizard can come close to as many skill points per level as a Rogue. Rather than have someone else speak for you reapersaurus, I am still interested in what you believe the rogue's place in a group is. Show me how the rogue is something that would still be feared after you either limit it to one sneak attack per round or do something else to reduce it's combat effectiveness. [ Edit: Fixed minimum level required for LoreMaster. Need 10 ranks in two knowledge skills, the skill caps prevent this from happening until 7th level. Minimum level for Loremaster is 8th. ] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
1 Sneak Attack per Round?
Top