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1 Sneak Attack per Round?
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<blockquote data-quote="jontherev" data-source="post: 16820" data-attributes="member: 1451"><p>Why not?<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> I have a minmaxed rogue type that reapersaurus thinks steals the glory from the fighter. He's a wee halfling who dual wields daggers. He has a ring of blinking and expert tactician. He has the most hit points and the best saves in the party (through multiclassing, prcs, and Iron Will and Strong Soul + belt of dwarvenkind). Note:we have no pure fighter types in the group. He has been killed once. So far, I still haven't outshined any other person in combat (consistently). Except maybe the monk, that is.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> There's an elven wiz/ftr/arcane archer in the group that deals consistently more damage than I do, all the while staying out of melee/danger (not always, but quite often). I still miss saves almost as often as others in the party, sometimes due to poor rolling. And that 75% movement and 20% miss chance are a real pain from blinking. So yes, IF my pc can set up ALL of these circumstances, he can kick some booty:</p><p></p><ol> <li data-xf-list-type="ol">Foe must have no concealment and have vital areas within reach.</li> <li data-xf-list-type="ol">Foe must not be able to see invisible, else he would require flanking or denying his dex in some other way.</li> <li data-xf-list-type="ol">Foe must be ABLE to be criticaled/sneak attacked.</li> <li data-xf-list-type="ol">Foe must be within 5' to take advantage of Full Attack Action.</li> <li data-xf-list-type="ol">Must be a foe with damage reduction low enough to effect it (only have +1 daggers).</li> <li data-xf-list-type="ol">Must roll the 20% miss chance on each attack, so bad rolling could potentially waste an entire action.</li> <li data-xf-list-type="ol">Must have ring activated (standard action).<br /> [/list=1]<br /> <br /> But, sadly, these circumstances haven't been often since I've acquired the ring. I've only been able to sneak attack maybe 2 monsters in about 3 levels worth of adventuring. One was a behir and the archer was matching my damage from a safe distance. Not to mention how much more damage the wizards and clerics have done than I. Anyway, no one's complained about my character being overly powerful yet, and I don't foresee that happening. My personal experience with sneak attack shows me it's balanced.</li> </ol></blockquote><p></p>
[QUOTE="jontherev, post: 16820, member: 1451"] Why not?:D I have a minmaxed rogue type that reapersaurus thinks steals the glory from the fighter. He's a wee halfling who dual wields daggers. He has a ring of blinking and expert tactician. He has the most hit points and the best saves in the party (through multiclassing, prcs, and Iron Will and Strong Soul + belt of dwarvenkind). Note:we have no pure fighter types in the group. He has been killed once. So far, I still haven't outshined any other person in combat (consistently). Except maybe the monk, that is.:D There's an elven wiz/ftr/arcane archer in the group that deals consistently more damage than I do, all the while staying out of melee/danger (not always, but quite often). I still miss saves almost as often as others in the party, sometimes due to poor rolling. And that 75% movement and 20% miss chance are a real pain from blinking. So yes, IF my pc can set up ALL of these circumstances, he can kick some booty: [list=1] [*]Foe must have no concealment and have vital areas within reach. [*]Foe must not be able to see invisible, else he would require flanking or denying his dex in some other way. [*]Foe must be ABLE to be criticaled/sneak attacked. [*]Foe must be within 5' to take advantage of Full Attack Action. [*]Must be a foe with damage reduction low enough to effect it (only have +1 daggers). [*]Must roll the 20% miss chance on each attack, so bad rolling could potentially waste an entire action. [*]Must have ring activated (standard action). [/list=1] But, sadly, these circumstances haven't been often since I've acquired the ring. I've only been able to sneak attack maybe 2 monsters in about 3 levels worth of adventuring. One was a behir and the archer was matching my damage from a safe distance. Not to mention how much more damage the wizards and clerics have done than I. Anyway, no one's complained about my character being overly powerful yet, and I don't foresee that happening. My personal experience with sneak attack shows me it's balanced.[/list] [/QUOTE]
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1 Sneak Attack per Round?
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