Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
1 square Diagonal Movement: Reaction from Players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Steely Dan" data-source="post: 4050714" data-attributes="member: 57812"><p><strong>1.) </strong> Okay, I like that, but what about things like a vrock: </p><p></p><p>Full Attack: 2 claws +15 melee (2d6+6) and bite +13 melee (1d8+3) and 2 talons +13 melee (1d6+3)</p><p> </p><p>Or Marilith: </p><p></p><p>Full Attack<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />rimary longsword +25/+20/+15/+10 melee (2d6+9/19–20) and 5 longswords +25 melee (2d6+4/19–20) and tail slap +22 melee (4d6+4); or 6 slams +24 melee (1d8+9) and tail slap +22 melee (4d6+4)</p><p></p><p>Should they be able to make all those attacks as a standard action?</p><p></p><p></p><p></p><p></p><p><strong>2.)</strong> That exactly what we've implemented, and 2 x Str bonus to damage when wielding a weapon two-handed, and 1 x Str bonus for off-hand damage, but check out these variants I've compiled to replace iterative attacks:</p><p></p><p><strong></strong></p><p><strong>Variant I:</strong> Multiply base weapon damage by the number of attacks the character would have under the standard system (BAB +11 = base weapon damage x 3 etc).</p><p><strong></strong></p><p><strong>Variant II:</strong> Add BAB bonus to damage (BAB +11 = add +11 to damage).</p><p></p><p><strong>Variant III: </strong> Add BAB and iterative bonus to damage (BAB +11 = add +11, +6, and +1 to damage).</p><p></p><p><strong>Variant IV: </strong> Trade a Move action for an additional attack (at full BAB), or to get full array of attacks in the case of monsters.</p><p><strong></strong></p><p><strong>Variant V:</strong> Every character gets 3 actions a round: Standard, Move, and Swift. You may sacrifice a Move action for an Attack action (a sub-category of Standard so you still can’t cast/manifest 2 spells/powers a round). And you may sacrifice a Move or Standard action for an additional Swift action.</p><p></p><p><strong>Variant VI: </strong> </p><p></p><p>-If your BAB is +1 or greater you may make 1 attack as standard action</p><p>-If your BAB is +6 or greater you may make 2 attacks as a full attack action, but you get a -2 penalty on all attacks</p><p>-If your BAB is +11 or higher you may make 3 attacks as a full attack action, but you get a -4 on all attacks, or you may make 2 attacks as a standard action but you get a -4 on all attacks.</p><p>-If your BAB is +16 or higher you can make 4 attacks as a full attack action, but you get a -6 on all attacks.</p><p></p><p>Remember, even if you BAB is +16 you can still choose the option to make 2 attacks as a full attack but at -2.</p></blockquote><p></p>
[QUOTE="Steely Dan, post: 4050714, member: 57812"] [B]1.) [/B] Okay, I like that, but what about things like a vrock: Full Attack: 2 claws +15 melee (2d6+6) and bite +13 melee (1d8+3) and 2 talons +13 melee (1d6+3) Or Marilith: Full Attack:Primary longsword +25/+20/+15/+10 melee (2d6+9/19–20) and 5 longswords +25 melee (2d6+4/19–20) and tail slap +22 melee (4d6+4); or 6 slams +24 melee (1d8+9) and tail slap +22 melee (4d6+4) Should they be able to make all those attacks as a standard action? [B]2.)[/B] That exactly what we've implemented, and 2 x Str bonus to damage when wielding a weapon two-handed, and 1 x Str bonus for off-hand damage, but check out these variants I've compiled to replace iterative attacks: [B] Variant I:[/B] Multiply base weapon damage by the number of attacks the character would have under the standard system (BAB +11 = base weapon damage x 3 etc). [B] Variant II:[/B] Add BAB bonus to damage (BAB +11 = add +11 to damage). [B]Variant III: [/B] Add BAB and iterative bonus to damage (BAB +11 = add +11, +6, and +1 to damage). [B]Variant IV: [/B] Trade a Move action for an additional attack (at full BAB), or to get full array of attacks in the case of monsters. [B] Variant V:[/B] Every character gets 3 actions a round: Standard, Move, and Swift. You may sacrifice a Move action for an Attack action (a sub-category of Standard so you still can’t cast/manifest 2 spells/powers a round). And you may sacrifice a Move or Standard action for an additional Swift action. [B]Variant VI: [/B] -If your BAB is +1 or greater you may make 1 attack as standard action -If your BAB is +6 or greater you may make 2 attacks as a full attack action, but you get a -2 penalty on all attacks -If your BAB is +11 or higher you may make 3 attacks as a full attack action, but you get a -4 on all attacks, or you may make 2 attacks as a standard action but you get a -4 on all attacks. -If your BAB is +16 or higher you can make 4 attacks as a full attack action, but you get a -6 on all attacks. Remember, even if you BAB is +16 you can still choose the option to make 2 attacks as a full attack but at -2. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
1 square Diagonal Movement: Reaction from Players
Top