Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
1 square Diagonal Movement: Reaction from Players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 4051114" data-attributes="member: 18"><p>This is going to create a problem for my group because we don't use minis most of the time, but occasionally we set them up when things get extra-complicated. With 1/1/1 diagonal movement, suddenly they'll be able to move in completely different ways when the minis are down, it will not take them more than 30 seconds to spot this. So I can choose between always using minis, or maybe we just start using string-measuring for everything, or just not use minis ever, but those are all annoying options.</p><p></p><p>If range on weapons is measured the same way, things will get even sillier, because again, we'll see people who are "obviously further away" being at the same "range in squares" as others.</p><p></p><p>I think this will be a good change for DMs with players who aren't very math/visual-puzzle-solving oriented, and who wont be constantly annoyed by it, but, that's only one out of my five "usual" players (a tactically-minded programmer, a munchkin-ish lawyer, a tactically-minded lawyer, a RP-oriented but VERY BRIGHT doctor and a journalist who is the one who won't work out how to abuse it, nor see it as silly, indeed, he'll like it).</p><p></p><p></p><p></p><p>Exactly, and what's ironic is, that fact is going to confuse the same people who LIKE the 1-1-1 movement, because they're the ones who tend to think in simpler, more real-world-ish terms, in my experience.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 4051114, member: 18"] This is going to create a problem for my group because we don't use minis most of the time, but occasionally we set them up when things get extra-complicated. With 1/1/1 diagonal movement, suddenly they'll be able to move in completely different ways when the minis are down, it will not take them more than 30 seconds to spot this. So I can choose between always using minis, or maybe we just start using string-measuring for everything, or just not use minis ever, but those are all annoying options. If range on weapons is measured the same way, things will get even sillier, because again, we'll see people who are "obviously further away" being at the same "range in squares" as others. I think this will be a good change for DMs with players who aren't very math/visual-puzzle-solving oriented, and who wont be constantly annoyed by it, but, that's only one out of my five "usual" players (a tactically-minded programmer, a munchkin-ish lawyer, a tactically-minded lawyer, a RP-oriented but VERY BRIGHT doctor and a journalist who is the one who won't work out how to abuse it, nor see it as silly, indeed, he'll like it). Exactly, and what's ironic is, that fact is going to confuse the same people who LIKE the 1-1-1 movement, because they're the ones who tend to think in simpler, more real-world-ish terms, in my experience. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
1 square Diagonal Movement: Reaction from Players
Top