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1 square Diagonal Movement: Reaction from Players
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<blockquote data-quote="Stalker0" data-source="post: 4054723" data-attributes="member: 5889"><p>I'll admit when I first read this thread I thought very highly of the 1-1-1-1 ruling. I felt that the increased simplicity was worth the loss of "realism".</p><p></p><p>However, those on the 1-2-1-2 have made very persuasive arguments, and you should know you have made at least one convert.</p><p></p><p>To me, it comes down to these points:</p><p></p><p>1) Consistent pathing. In 1-2-1-2 it doesn't matter which route you take to get to a target, for the most part it will always be the same distance. The biggest factor in a player's decision is avoiding any movement based Aoos (for which we don't know how those work yet in 4e).</p><p></p><p>However, with 1-1-1-1, in many cases 1 path is far faster than others, causing players to take extra time trying to eek out the distance.</p><p></p><p>2) Abusive use of direction. As many in the 1-2-1-2 crowd has noted, there are several cases where due to moving in a certain angle you can completely blow by a defending enemy just by the path you take. A situation that is far rarer in the current system.</p><p></p><p>So while I will give the 1-1-1-1 movement a shot when I try out 4e, I will definitely be watching these problems to determine if I'll stick with it.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4054723, member: 5889"] I'll admit when I first read this thread I thought very highly of the 1-1-1-1 ruling. I felt that the increased simplicity was worth the loss of "realism". However, those on the 1-2-1-2 have made very persuasive arguments, and you should know you have made at least one convert. To me, it comes down to these points: 1) Consistent pathing. In 1-2-1-2 it doesn't matter which route you take to get to a target, for the most part it will always be the same distance. The biggest factor in a player's decision is avoiding any movement based Aoos (for which we don't know how those work yet in 4e). However, with 1-1-1-1, in many cases 1 path is far faster than others, causing players to take extra time trying to eek out the distance. 2) Abusive use of direction. As many in the 1-2-1-2 crowd has noted, there are several cases where due to moving in a certain angle you can completely blow by a defending enemy just by the path you take. A situation that is far rarer in the current system. So while I will give the 1-1-1-1 movement a shot when I try out 4e, I will definitely be watching these problems to determine if I'll stick with it. [/QUOTE]
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