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1 square Diagonal Movement: Reaction from Players
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<blockquote data-quote="FadedC" data-source="post: 4055043" data-attributes="member: 55463"><p>Actually you illustrate the very few circumstances in which the example isn't spoiled. Move the attacked back or forward any number of spaces and it the situation is unchanged from 1-2-1 to 1-1-1 (either the attacker always reaches the defender or he never does). Move the defender and the same thing happens. Move the blocker up a bit or back a bit and again the situation would be the same for both rules sets. Yes there are a few ways to move them (out of dozens) that don't effect the example. Hence I said almost all, not all.</p><p></p><p>So yes if your unfortunate enough to move exactly 1 move away from your foe and trust a blocking defender to protect from the dead center of the board without actually moving up to the thing he's supposed to protect you from, or standing next to you then 1-1-1 puts in extra danger compared to 1-2-1. Perhaps your campaigns are different fom mind, but I don't think I've ever seen that happen. I have however seen players complain about the reverse stupidity created by 1-2-1 and how for example somebody in the center of a 10' radius effect can always 5' step to get out. To me that is just as immersion breaking and situations like that come up a bit more often, but your mileage may vary depending on campaign style and party composition..</p></blockquote><p></p>
[QUOTE="FadedC, post: 4055043, member: 55463"] Actually you illustrate the very few circumstances in which the example isn't spoiled. Move the attacked back or forward any number of spaces and it the situation is unchanged from 1-2-1 to 1-1-1 (either the attacker always reaches the defender or he never does). Move the defender and the same thing happens. Move the blocker up a bit or back a bit and again the situation would be the same for both rules sets. Yes there are a few ways to move them (out of dozens) that don't effect the example. Hence I said almost all, not all. So yes if your unfortunate enough to move exactly 1 move away from your foe and trust a blocking defender to protect from the dead center of the board without actually moving up to the thing he's supposed to protect you from, or standing next to you then 1-1-1 puts in extra danger compared to 1-2-1. Perhaps your campaigns are different fom mind, but I don't think I've ever seen that happen. I have however seen players complain about the reverse stupidity created by 1-2-1 and how for example somebody in the center of a 10' radius effect can always 5' step to get out. To me that is just as immersion breaking and situations like that come up a bit more often, but your mileage may vary depending on campaign style and party composition.. [/QUOTE]
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