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General Tabletop Discussion
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1 square Diagonal Movement: Reaction from Players
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<blockquote data-quote="Benimoto" data-source="post: 4058825" data-attributes="member: 40093"><p>First off, all this talk of Civilization is making me want to play so bad that it's almost painful to be at school instead of at home right now. Thanks a lot.</p><p></p><p>Second, I notice that all this exploitation of diagonals mostly goes on in big open areas. In ainatan's examples, it's a blank 60" room with three people in it. In Civilization, it's the oceans. Hopefully, in actual play, terrain will be more interesting and will create more organic movement paths, but we'll have to see how that goes.</p><p></p><p>I'm not saying it won't be exploited, or that it's not a change. Playing games like Descent, which uses the 1-1 diagonal rule, it actually is easier for monsters to get around defenders and into the middle of the party. It's kind of a shock the first time you start using the rule. But that's also because there's no Attacks of Opportunity in Descent. It's still a fun game, very tactical, and the diagonal movement doesn't break immersion for me. So I suspect that I'll be okay with the rule in 4th ed.</p></blockquote><p></p>
[QUOTE="Benimoto, post: 4058825, member: 40093"] First off, all this talk of Civilization is making me want to play so bad that it's almost painful to be at school instead of at home right now. Thanks a lot. Second, I notice that all this exploitation of diagonals mostly goes on in big open areas. In ainatan's examples, it's a blank 60" room with three people in it. In Civilization, it's the oceans. Hopefully, in actual play, terrain will be more interesting and will create more organic movement paths, but we'll have to see how that goes. I'm not saying it won't be exploited, or that it's not a change. Playing games like Descent, which uses the 1-1 diagonal rule, it actually is easier for monsters to get around defenders and into the middle of the party. It's kind of a shock the first time you start using the rule. But that's also because there's no Attacks of Opportunity in Descent. It's still a fun game, very tactical, and the diagonal movement doesn't break immersion for me. So I suspect that I'll be okay with the rule in 4th ed. [/QUOTE]
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1 square Diagonal Movement: Reaction from Players
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