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1 Year later: D&D still strong on amazon
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<blockquote data-quote="Mistwell" data-source="post: 6678866" data-attributes="member: 2525"><p>At our Adventurer's League night, we're hurting for DMs now too. My longtime DM is doing it, I am doing it, and now we're facing getting someone new up to speed to do it for a third table (for a store that never had any form of RPG organized play prior to 5e). Only...nobody is really ready for it (or at least they don't think they are ready for it). It's all either new players to RPGs in general, or guys who have not really played much D&D since the TSR days. We're facing the possibility of getting a kid to DM that third table...because at least he seems maybe willing.</p><p></p><p>We even "invented" a new way of doing it, where a DM will handle a large group of 8-10 people for non-combat stuff, and then split into two tables with two DMs for the combats, where each combat is against the same foes, but the groups resolve them separately and then come back together after the combat. It's a bit wonky but working "ok" so far. Wonky in that you were role playing with one guy a moment before to enter that room, but now he's not around for the combat in that same room.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6678866, member: 2525"] At our Adventurer's League night, we're hurting for DMs now too. My longtime DM is doing it, I am doing it, and now we're facing getting someone new up to speed to do it for a third table (for a store that never had any form of RPG organized play prior to 5e). Only...nobody is really ready for it (or at least they don't think they are ready for it). It's all either new players to RPGs in general, or guys who have not really played much D&D since the TSR days. We're facing the possibility of getting a kid to DM that third table...because at least he seems maybe willing. We even "invented" a new way of doing it, where a DM will handle a large group of 8-10 people for non-combat stuff, and then split into two tables with two DMs for the combats, where each combat is against the same foes, but the groups resolve them separately and then come back together after the combat. It's a bit wonky but working "ok" so far. Wonky in that you were role playing with one guy a moment before to enter that room, but now he's not around for the combat in that same room. [/QUOTE]
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