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1 Year later: D&D still strong on amazon
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<blockquote data-quote="BryonD" data-source="post: 6678870" data-attributes="member: 957"><p>Don't know who Byron is, but I'll answer: sure, go ahead. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Nothing on ENWorld "matters" to me. But I am interested and I enjoy certain conversations.</p><p></p><p>As to the context of my prior comment, I consider it quite important to the common conversations about the overall health of the industry and strategies for optimizing success within that marketplace.</p><p>There have been numerous times when the idea of exploding the size of the fan base would revolutionize gaming has been proposed. It doesn't work.</p><p>If anything, the overall marketplace shrinks. For example, D&D (as a TTRPG) will never ever sustain a period of popularity like the 1980s. If you take 10 D&D gamers from 1982 and time travel them to today, in a few months 4 of them will be playing MMOs or somesuch and will never play a TTRPG again, at least not with any regularity. They won't be opposed, but they have new, and for them better, options that did not exist in 1982.</p><p></p><p>So when I see claims that the fanbase is booming (not meaning to put words in anyone's mouth there, feel free to just point and me and proclaim overreaction), I get skeptical.</p><p>That said, I'm still backtracking because existing players coming back to D&D several months in would support the data we are seeing. Also, my reaction was a bit knee-jerk because a standard long term fanbase doesn't mean you can't have a nice boom period, such as immediately following a great new edition being released.</p><p></p><p>("Important" in the above means, "leading to well founded conclusions. It does not mean that us reaching well founded conclusions is important. This is recreation)</p><p></p><p></p><p></p><p>Yes. Fairly heavily modded to a more 3E/PF feel, but I'd certainly call it a 5E with PF feel and not PF with 5E feel.</p></blockquote><p></p>
[QUOTE="BryonD, post: 6678870, member: 957"] Don't know who Byron is, but I'll answer: sure, go ahead. :) Nothing on ENWorld "matters" to me. But I am interested and I enjoy certain conversations. As to the context of my prior comment, I consider it quite important to the common conversations about the overall health of the industry and strategies for optimizing success within that marketplace. There have been numerous times when the idea of exploding the size of the fan base would revolutionize gaming has been proposed. It doesn't work. If anything, the overall marketplace shrinks. For example, D&D (as a TTRPG) will never ever sustain a period of popularity like the 1980s. If you take 10 D&D gamers from 1982 and time travel them to today, in a few months 4 of them will be playing MMOs or somesuch and will never play a TTRPG again, at least not with any regularity. They won't be opposed, but they have new, and for them better, options that did not exist in 1982. So when I see claims that the fanbase is booming (not meaning to put words in anyone's mouth there, feel free to just point and me and proclaim overreaction), I get skeptical. That said, I'm still backtracking because existing players coming back to D&D several months in would support the data we are seeing. Also, my reaction was a bit knee-jerk because a standard long term fanbase doesn't mean you can't have a nice boom period, such as immediately following a great new edition being released. ("Important" in the above means, "leading to well founded conclusions. It does not mean that us reaching well founded conclusions is important. This is recreation) Yes. Fairly heavily modded to a more 3E/PF feel, but I'd certainly call it a 5E with PF feel and not PF with 5E feel. [/QUOTE]
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