Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
1 Year later: D&D still strong on amazon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BryonD" data-source="post: 6679669" data-attributes="member: 957"><p>What I like particularly about 5E is the impact of the bound accuracy. What I miss from PF when playing 5E is range of distinctions and fine differences. (I like things like +1 AC and to hit for being small).</p><p>Obviously these things are a bit at odds. So I look for my own personal perfect balance and then make it a work in progress towards what works as a perfect balance for everyone in my group.</p><p></p><p>I retooled the Prof bonus table to scale from +2 to +8 and increased max ability scores to 22.</p><p>I added weapon focus back in, but as a class feature that most classes receive at least a little. (fighter get a lot and up to +3, monks get with monk weapons, wizards get onyl with spell attacks, etc.)</p><p>I retooled armor ACs to scale along the same lines.</p><p></p><p>Basically the bounding lives, but attacks and defenses get "equal measure" bumps to provide more room for distinctions. Too much bumps quickly destroys the benefits of bounding, but I'm keeping it to roughly an extra +5 for very high level characters, and less for most typical characters.</p><p></p><p>This Prof bonus replaces BAB if you play a PF class.</p><p>5E spellcasting system also replaces PF. </p><p>This makes some PF classes somewhat moot, but the class features are there (instant massive increase in Sorcerer options, 2 domain clerics can work, etc..)</p><p></p><p>Prof bonus is ditched from Skills. I use PF skills except ditched the +3 class bonus and capped ranks at 1+ (1/2 level) for class skills and 1/4 level for non-class skills. The I fiddled with # of SPs to "fit" this system. </p><p></p><p>I used 5E feats because it is simply easier to do. If a PF class has bonus feats then you still get PF feats, but they are "class features" so no big deal. Some case by case adapting is needed, but no problem. Things like "Dodge" don't really work, for example with the bounded approach.</p><p></p><p>Healing uses short/long rests and HD per 5E, but I trimmed the allocation to approximate the "natural" healing rate of PF. Full healing with a long rest does not exist.</p><p></p><p>Monsters are retooled a bit, but not much. Basically just keep in mind that attacks, saves, and DCs should scale from no change at L1 to +2 or +3 by L10 to +5 or +6 at L20.</p><p></p><p>A lot of little things on top of that. Some of them are just funky things I've used for years (my own language rule; Languages have 4 ranks, Rank 1 requires the player to not use any word with an E when there character is speaking in that language. Rank 2 is same, but no "M". Rank 3 is unlimited, but you are presumed to have a clear accent. Rank 4 is "as a native". Much fun and hilarity has come from this system)</p><p></p><p>But all in all very very much "work in progress". But working and fun.</p></blockquote><p></p>
[QUOTE="BryonD, post: 6679669, member: 957"] What I like particularly about 5E is the impact of the bound accuracy. What I miss from PF when playing 5E is range of distinctions and fine differences. (I like things like +1 AC and to hit for being small). Obviously these things are a bit at odds. So I look for my own personal perfect balance and then make it a work in progress towards what works as a perfect balance for everyone in my group. I retooled the Prof bonus table to scale from +2 to +8 and increased max ability scores to 22. I added weapon focus back in, but as a class feature that most classes receive at least a little. (fighter get a lot and up to +3, monks get with monk weapons, wizards get onyl with spell attacks, etc.) I retooled armor ACs to scale along the same lines. Basically the bounding lives, but attacks and defenses get "equal measure" bumps to provide more room for distinctions. Too much bumps quickly destroys the benefits of bounding, but I'm keeping it to roughly an extra +5 for very high level characters, and less for most typical characters. This Prof bonus replaces BAB if you play a PF class. 5E spellcasting system also replaces PF. This makes some PF classes somewhat moot, but the class features are there (instant massive increase in Sorcerer options, 2 domain clerics can work, etc..) Prof bonus is ditched from Skills. I use PF skills except ditched the +3 class bonus and capped ranks at 1+ (1/2 level) for class skills and 1/4 level for non-class skills. The I fiddled with # of SPs to "fit" this system. I used 5E feats because it is simply easier to do. If a PF class has bonus feats then you still get PF feats, but they are "class features" so no big deal. Some case by case adapting is needed, but no problem. Things like "Dodge" don't really work, for example with the bounded approach. Healing uses short/long rests and HD per 5E, but I trimmed the allocation to approximate the "natural" healing rate of PF. Full healing with a long rest does not exist. Monsters are retooled a bit, but not much. Basically just keep in mind that attacks, saves, and DCs should scale from no change at L1 to +2 or +3 by L10 to +5 or +6 at L20. A lot of little things on top of that. Some of them are just funky things I've used for years (my own language rule; Languages have 4 ranks, Rank 1 requires the player to not use any word with an E when there character is speaking in that language. Rank 2 is same, but no "M". Rank 3 is unlimited, but you are presumed to have a clear accent. Rank 4 is "as a native". Much fun and hilarity has come from this system) But all in all very very much "work in progress". But working and fun. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
1 Year later: D&D still strong on amazon
Top