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<blockquote data-quote="Silverblade The Ench" data-source="post: 4750544" data-attributes="member: 19083"><p>Enerla,</p><p>well yes, what's most important, is NOT the sales of the books, it's the <em>popularity </em>of the game.</p><p>WOTC execs don't get that, like most corporates who only understand money.</p><p></p><p>The popularity of the game, how many folk actually *CAN* and do play it, is crucial.</p><p>The bigger the user base, the better. That defines how strong the product is, how long it will last, and how much money you can make if you are smart, rather than just being a greedy chicken with its head in the sand :/</p><p></p><p>Odd example:</p><p>in 3D art, "Poser" is often looked down on by pros (more fool them, some damned excellent pros use it too), it's cheaper than the expensive pro apps...but it is vastly more popular than all the pro apps because it's cheap (free even for a version of it) and it's easy and fun to use . </p><p>It's "content" (splatbooks and 3rd party content, in D&D terms), is <em>staggeringly </em>enormous.</p><p>So, Poser trundles along like a juggernaut, with a user base the pro apps can only dream of.</p><p>Similarly, more and more folk are turning to Blender, a free 3D app that can produce stunning work, it's as good as some of the pro apps but currently held back by a lousy interface (which is being worked on). Blender is sort of "Open Source"...means fans can produce patches, improvements and do it better than some of the very expensive pro apps.</p><p></p><p>As said, WOTC has lost the plot, they are doomed. It's like the nitiwits in the 1800s who wouldn't convert to steam power! :/</p></blockquote><p></p>
[QUOTE="Silverblade The Ench, post: 4750544, member: 19083"] Enerla, well yes, what's most important, is NOT the sales of the books, it's the [I]popularity [/I]of the game. WOTC execs don't get that, like most corporates who only understand money. The popularity of the game, how many folk actually *CAN* and do play it, is crucial. The bigger the user base, the better. That defines how strong the product is, how long it will last, and how much money you can make if you are smart, rather than just being a greedy chicken with its head in the sand :/ Odd example: in 3D art, "Poser" is often looked down on by pros (more fool them, some damned excellent pros use it too), it's cheaper than the expensive pro apps...but it is vastly more popular than all the pro apps because it's cheap (free even for a version of it) and it's easy and fun to use . It's "content" (splatbooks and 3rd party content, in D&D terms), is [I]staggeringly [/I]enormous. So, Poser trundles along like a juggernaut, with a user base the pro apps can only dream of. Similarly, more and more folk are turning to Blender, a free 3D app that can produce stunning work, it's as good as some of the pro apps but currently held back by a lousy interface (which is being worked on). Blender is sort of "Open Source"...means fans can produce patches, improvements and do it better than some of the very expensive pro apps. As said, WOTC has lost the plot, they are doomed. It's like the nitiwits in the 1800s who wouldn't convert to steam power! :/ [/QUOTE]
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