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10-18-2011 Legends and Lore - Preserving the Past
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<blockquote data-quote="JeffB" data-source="post: 5710231" data-attributes="member: 518"><p>As for the "one product, multiple edition stat blocks"</p><p></p><p>That all sounds great. The problem is the play style of OD&D vs. say, 4E is SOOOOOOOOOOOO different, you cannot write an adventure that would work for every version of the game as is and just provide some statblocks for each edition.</p><p></p><p>a 1st level 4E character is FAR FAR FAR more powerful than a 1st level AD&D or OD&D character. Now throw some 3.5 1st level characters in there and 2E 1st level characters. and the assumptions of what is "balanced" or appropriate for each game system for a 1st level character. Just the fact that in earlier versions of the game "running away" was an assumed part of play, whereas today it is out of vogue, in favor of a "make the fight tough, but winnable" is enough to make a huge difference in adventure design. You'd have 4 very different adventures for very different character levels in that one product.</p><p></p><p>Each encounter would have to be so re-worked and balanced for each edition the cost of such a product would be enormous due to the increased page count. Not to mention its an enormous amount of work for a relatively small staff of writers. </p><p></p><p>I cannot see such products ever being well balanced and successful for each and every edition from a gameplay standpoint, even if somehow it was made to be affordable.</p></blockquote><p></p>
[QUOTE="JeffB, post: 5710231, member: 518"] As for the "one product, multiple edition stat blocks" That all sounds great. The problem is the play style of OD&D vs. say, 4E is SOOOOOOOOOOOO different, you cannot write an adventure that would work for every version of the game as is and just provide some statblocks for each edition. a 1st level 4E character is FAR FAR FAR more powerful than a 1st level AD&D or OD&D character. Now throw some 3.5 1st level characters in there and 2E 1st level characters. and the assumptions of what is "balanced" or appropriate for each game system for a 1st level character. Just the fact that in earlier versions of the game "running away" was an assumed part of play, whereas today it is out of vogue, in favor of a "make the fight tough, but winnable" is enough to make a huge difference in adventure design. You'd have 4 very different adventures for very different character levels in that one product. Each encounter would have to be so re-worked and balanced for each edition the cost of such a product would be enormous due to the increased page count. Not to mention its an enormous amount of work for a relatively small staff of writers. I cannot see such products ever being well balanced and successful for each and every edition from a gameplay standpoint, even if somehow it was made to be affordable. [/QUOTE]
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