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10-18-2011 Legends and Lore - Preserving the Past
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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 5710289" data-attributes="member: 23094"><p>Oh, good. I'm glad I'm not the only one.</p><p></p><p>Frankly, unlike Mr. Cook, I had no trouble reading through Monster Manuals in previous editions (and current editions!) and going, "Cool, cool, meh, neat, lame, stupid, extremely stupid, awesome" as appropriate.</p><p></p><p>I don't get the general approbation being given to this article. It's ... It's pablum. It's pandering. While reading this article, the image that sprang to mind is Dolore Umbridge's speech upon joining the staff at Hogwarts:</p><p></p><p>"Although each headmaster has brought something new to this... historic school, progress for the sake of progress must be discouraged. Let us preserve what must be preserved, perfect what can be perfected and prune practices that ought to be... prohibited!"</p><p></p><p>He basically goes to great lengths to say almost nothing of substance.</p><p></p><p>EDIT:</p><p></p><p>And, to be clear, I am not saying that old editions are terrible and that there's nothing we can learn from them and that the new hotness is t3h best. I'm saying that this article, in particular, didn't tell us anything about what we should learn, or how we should apply it, other than, "I guess it's sad that duckbunnies aren't in the MM any more, 'cause maybe somebody liked them a whole lot?"</p><p></p><p>Which, prima facie, is a stupid complaint to me, since they weren't there to begin with, either, and requiring that any new MM be filled with each and every monster ever created, ever, is a bit of a nonstarter.</p><p></p><p>Consider when someone switched from 2E to 3E before modrons were statted out (and assuming that modrons were an important part of their campaign). Given that we're playing D&D, the game wherein DMs make up monster stats nigh-all-the-time, why couldn't that DM gin up some modron stats? I needed sloth men for a campaign I was running, so I grabbed some orc stats, switched a few things around, and voila!</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 5710289, member: 23094"] Oh, good. I'm glad I'm not the only one. Frankly, unlike Mr. Cook, I had no trouble reading through Monster Manuals in previous editions (and current editions!) and going, "Cool, cool, meh, neat, lame, stupid, extremely stupid, awesome" as appropriate. I don't get the general approbation being given to this article. It's ... It's pablum. It's pandering. While reading this article, the image that sprang to mind is Dolore Umbridge's speech upon joining the staff at Hogwarts: "Although each headmaster has brought something new to this... historic school, progress for the sake of progress must be discouraged. Let us preserve what must be preserved, perfect what can be perfected and prune practices that ought to be... prohibited!" He basically goes to great lengths to say almost nothing of substance. EDIT: And, to be clear, I am not saying that old editions are terrible and that there's nothing we can learn from them and that the new hotness is t3h best. I'm saying that this article, in particular, didn't tell us anything about what we should learn, or how we should apply it, other than, "I guess it's sad that duckbunnies aren't in the MM any more, 'cause maybe somebody liked them a whole lot?" Which, prima facie, is a stupid complaint to me, since they weren't there to begin with, either, and requiring that any new MM be filled with each and every monster ever created, ever, is a bit of a nonstarter. Consider when someone switched from 2E to 3E before modrons were statted out (and assuming that modrons were an important part of their campaign). Given that we're playing D&D, the game wherein DMs make up monster stats nigh-all-the-time, why couldn't that DM gin up some modron stats? I needed sloth men for a campaign I was running, so I grabbed some orc stats, switched a few things around, and voila! [/QUOTE]
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