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10-18-2011 Legends and Lore - Preserving the Past
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<blockquote data-quote="Mistwell" data-source="post: 5710518" data-attributes="member: 2525"><p>Already there. Indeed, this addresses the fragmentation by bringing in people who are not currently WOTC customers, but who are D&D players playing other versions of the game. It allows for a return to shared experiences between D&D players, something that cannot be done with simply adding new editions.</p><p></p><p></p><p></p><p>Already there. This solves much of that - almost all the products are in DDI. It's one large product. Dungeon and Dragon magazines would annouce what is new and compatible with the version of the game you like. What more confusion would there be?</p><p></p><p></p><p></p><p>Unnecessary, and unwarranted, snark.</p><p></p><p></p><p></p><p>The core of it is a programmed system to convert things between versions of the game, and a set of guidelines to deal with outlier rules in individual game versions which are not dealt with well by the program. The rest of it is essentially run by the same size group as always. I think you're assuming dozens of individual products for each game version without reading the details I outlined as to why that is not the case.</p><p></p><p></p><p></p><p>It takes time, as you just outlined, and it's not being done in a consistent manner like a single set of professional game designers could do. I mean, if "I could do that too" were the answer, no RPG products would come out as everyone, with unlimited time, could design their own RPG system eventually. I think you're missing the point though.</p><p></p><p></p><p></p><p>They don't have much problem entering data on game elements, and on time. They have trouble introducing new systems on time, and it's an issue that needs fixing regardless of this idea. They are still going to have to program most of those systems, whether it is for five versions of the game or one. You still need a visual online game playing system programmed in, regardless of the number of monsters and spells and such that will be added to that system. That version stuff is mostly the easy stuff that any data-entry monkey can enter.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 5710518, member: 2525"] Already there. Indeed, this addresses the fragmentation by bringing in people who are not currently WOTC customers, but who are D&D players playing other versions of the game. It allows for a return to shared experiences between D&D players, something that cannot be done with simply adding new editions. Already there. This solves much of that - almost all the products are in DDI. It's one large product. Dungeon and Dragon magazines would annouce what is new and compatible with the version of the game you like. What more confusion would there be? Unnecessary, and unwarranted, snark. The core of it is a programmed system to convert things between versions of the game, and a set of guidelines to deal with outlier rules in individual game versions which are not dealt with well by the program. The rest of it is essentially run by the same size group as always. I think you're assuming dozens of individual products for each game version without reading the details I outlined as to why that is not the case. It takes time, as you just outlined, and it's not being done in a consistent manner like a single set of professional game designers could do. I mean, if "I could do that too" were the answer, no RPG products would come out as everyone, with unlimited time, could design their own RPG system eventually. I think you're missing the point though. They don't have much problem entering data on game elements, and on time. They have trouble introducing new systems on time, and it's an issue that needs fixing regardless of this idea. They are still going to have to program most of those systems, whether it is for five versions of the game or one. You still need a visual online game playing system programmed in, regardless of the number of monsters and spells and such that will be added to that system. That version stuff is mostly the easy stuff that any data-entry monkey can enter. [/QUOTE]
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