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10-18-2011 Legends and Lore - Preserving the Past
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<blockquote data-quote="Dire Bare" data-source="post: 5711572" data-attributes="member: 18182"><p>As others have already tackled, there is no simple system to translate one edition of D&D to another. Even the "conversion guides" released during various edition changeovers were not all that great. If it were that easy, why isn't WotC . . . and Paizo . . . already doing this?</p><p></p><p>Creating a product that supports your current game and audience costs money. It would cost more money (and time) to have the designers and developers convert that product to even one older edition of the game, much less all of them. That's time and money spent on an audience that really isn't with WotC anymore, not in significant numbers. That's time and money that could be spent on creating more products for their existing audience. Which is why it would be a waste of time and money for them.</p><p></p><p>Garage-publishers have done it, with Green Ronin being perhaps the best example. I've seen smaller publishers put out rule conversions for two to three different rule sets . . . but the ballgame is different for several guys hobby company than it is for a profit-driven corporation like WotC. And I'm not sure that doing this sort of thing was even that great of an idea for the smaller publishers that tried it.</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 5711572, member: 18182"] As others have already tackled, there is no simple system to translate one edition of D&D to another. Even the "conversion guides" released during various edition changeovers were not all that great. If it were that easy, why isn't WotC . . . and Paizo . . . already doing this? Creating a product that supports your current game and audience costs money. It would cost more money (and time) to have the designers and developers convert that product to even one older edition of the game, much less all of them. That's time and money spent on an audience that really isn't with WotC anymore, not in significant numbers. That's time and money that could be spent on creating more products for their existing audience. Which is why it would be a waste of time and money for them. Garage-publishers have done it, with Green Ronin being perhaps the best example. I've seen smaller publishers put out rule conversions for two to three different rule sets . . . but the ballgame is different for several guys hobby company than it is for a profit-driven corporation like WotC. And I'm not sure that doing this sort of thing was even that great of an idea for the smaller publishers that tried it. [/QUOTE]
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