Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
10 Absolute Truths about the World of D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Particle_Man" data-source="post: 2912495" data-attributes="member: 892"><p>I thought it would be interesting to re-imagine a world I am thinking of for C&C in light of some of these assumptions:</p><p></p><p></p><p></p><p>The PCs are about the only characters around that can cast magic that are not monstrous or long dead (or undead). (This PCs are special arg. also covers the "adventuring is quickest road to self-improvement". It is...for the PCs).</p><p></p><p></p><p></p><p>I propose a RIFTS-like solution. Various races from various worlds have effectively gotten dumped on this world, a varying number of centuries ago. This would explain a few things. The Dwarves distrust elves because their first elvish contact was with the Drow. Humans have a sorta-medieval lifestyle that looks like it is from various eras because it WAS, and has been "evolving" a bit over time (but gunpowder still doesn't work. N'yah). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I might make my gods more "hands off". But the granting magic to a chosen few would still be there. Perhaps demonic entities could grant spells to the evil humanoid shaman types, while distant good entities could also sometimes take an interest by granting spells/paladin abilities to a chosen few. But I would back off on the planar travel bit. And with magic being rare (until the PCs get here), a spellcasting Cleric or Druid might be looked at with suspicion or outright horror...at least at first.</p><p></p><p> Yep. Part of the Rifts-ish mentality. But some villages would not have encountered them directly (since some beasts are so terrible that a village that was encountered by one would not be a village for much longer). And Bards and other travellers might make stuff up too. Rumours could abound. My favorite would be to change a few things around. So-called "half-orcs" would be thought to be products of rape by orcs, but would actually be a race in their own right that cannot interbreed with other races, and happens to come from the same "homeworld" as orcs (perhaps as further evolved versions, and more recent arrivals?).</p><p></p><p></p><p></p><p>Magic has been gone from the land for centuries (except for a few monsters' racial abilities?), but is returning, perhaps because the dragons are starting to wake up...</p><p></p><p></p><p></p><p>Again, it is for most. Maybe not for the NEW PCs heroes, and those they like a lot. Well, the undead would start "arising" too.</p><p></p><p></p><p></p><p>Again, I would make this more rare, and for PCs and the newly arising monsters (at least some of them).</p><p></p><p>It is fun to play around with these assumptions!</p></blockquote><p></p>
[QUOTE="Particle_Man, post: 2912495, member: 892"] I thought it would be interesting to re-imagine a world I am thinking of for C&C in light of some of these assumptions: The PCs are about the only characters around that can cast magic that are not monstrous or long dead (or undead). (This PCs are special arg. also covers the "adventuring is quickest road to self-improvement". It is...for the PCs). I propose a RIFTS-like solution. Various races from various worlds have effectively gotten dumped on this world, a varying number of centuries ago. This would explain a few things. The Dwarves distrust elves because their first elvish contact was with the Drow. Humans have a sorta-medieval lifestyle that looks like it is from various eras because it WAS, and has been "evolving" a bit over time (but gunpowder still doesn't work. N'yah). :) I might make my gods more "hands off". But the granting magic to a chosen few would still be there. Perhaps demonic entities could grant spells to the evil humanoid shaman types, while distant good entities could also sometimes take an interest by granting spells/paladin abilities to a chosen few. But I would back off on the planar travel bit. And with magic being rare (until the PCs get here), a spellcasting Cleric or Druid might be looked at with suspicion or outright horror...at least at first. Yep. Part of the Rifts-ish mentality. But some villages would not have encountered them directly (since some beasts are so terrible that a village that was encountered by one would not be a village for much longer). And Bards and other travellers might make stuff up too. Rumours could abound. My favorite would be to change a few things around. So-called "half-orcs" would be thought to be products of rape by orcs, but would actually be a race in their own right that cannot interbreed with other races, and happens to come from the same "homeworld" as orcs (perhaps as further evolved versions, and more recent arrivals?). Magic has been gone from the land for centuries (except for a few monsters' racial abilities?), but is returning, perhaps because the dragons are starting to wake up... Again, it is for most. Maybe not for the NEW PCs heroes, and those they like a lot. Well, the undead would start "arising" too. Again, I would make this more rare, and for PCs and the newly arising monsters (at least some of them). It is fun to play around with these assumptions! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
10 Absolute Truths about the World of D&D
Top