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<blockquote data-quote="takasi" data-source="post: 2915882" data-attributes="member: 20194"><p>I also think this is an interesting thread. As for Eberron, here is how I understand it:</p><p></p><p>1.) Concrete Alignment: Per the RAW this is true. Characters can detect alignment, and there are spells and effects that are dependent on alignment. Eberron is a little different though; there are no restrictions on clerics following the same alignment of their "god" and creatures can be of any alignment, regardless of their original stat block entry. I think for Eberron in general alignment is a measurement of intention and outlook, not necessarily a measure of deeds.</p><p></p><p>2.) Magic is just a career: This is absolutely true in Eberron. The magewright is an excellent example of this.</p><p></p><p>3.) Adventuring is a legit trade: In Eberron there are several adventuring guilds and organizations designed to legitimize "adventuring", including the Digger's Union, the Wayfinders, Deathsgate, Clifftop and Morgrave University . </p><p></p><p>4.) Adventuring is the quickest route to self improvement: Advancement rules for for PCs only, not NPCs. Since there are only about 4-8 PCs out of millions of NPCs. For an NPC, becoming a reoccuring villain is the quickest route to self improvement.</p><p></p><p>5.) There are 1,000s of Sentient Races: By default this isn't true for Eberron. There is a place for everything in Eberron, including 1,000 of sentient races, but they aren't there by default.</p><p></p><p>6.) Faith, Religion, and God is Real: This isn't true in Eberron. The "gods" have never intervened, and their existence is subject to scrutiny.</p><p></p><p>7.) There are beasts too terrible to mention: Very true.</p><p></p><p>8.) Magic is Everywhere: True, probably more so than in other settings. It's "mass magic" though, not "high magic". </p><p></p><p>9.) Death is not the end: For most in Eberron it is. High level magic is more rare in Eberron than it is by the RAW. The NPC chart for population demographics is skewed for a large number of low level magic users with high level magic users more rare. It is very, very difficult to find resurrection magic unless you can cast it yourself. </p><p></p><p>10.) The only constant is change: This is probably more true in Eberron, as the setting focuses on shapechangers like Changelings, Shifters and Rakshasas.</p></blockquote><p></p>
[QUOTE="takasi, post: 2915882, member: 20194"] I also think this is an interesting thread. As for Eberron, here is how I understand it: 1.) Concrete Alignment: Per the RAW this is true. Characters can detect alignment, and there are spells and effects that are dependent on alignment. Eberron is a little different though; there are no restrictions on clerics following the same alignment of their "god" and creatures can be of any alignment, regardless of their original stat block entry. I think for Eberron in general alignment is a measurement of intention and outlook, not necessarily a measure of deeds. 2.) Magic is just a career: This is absolutely true in Eberron. The magewright is an excellent example of this. 3.) Adventuring is a legit trade: In Eberron there are several adventuring guilds and organizations designed to legitimize "adventuring", including the Digger's Union, the Wayfinders, Deathsgate, Clifftop and Morgrave University . 4.) Adventuring is the quickest route to self improvement: Advancement rules for for PCs only, not NPCs. Since there are only about 4-8 PCs out of millions of NPCs. For an NPC, becoming a reoccuring villain is the quickest route to self improvement. 5.) There are 1,000s of Sentient Races: By default this isn't true for Eberron. There is a place for everything in Eberron, including 1,000 of sentient races, but they aren't there by default. 6.) Faith, Religion, and God is Real: This isn't true in Eberron. The "gods" have never intervened, and their existence is subject to scrutiny. 7.) There are beasts too terrible to mention: Very true. 8.) Magic is Everywhere: True, probably more so than in other settings. It's "mass magic" though, not "high magic". 9.) Death is not the end: For most in Eberron it is. High level magic is more rare in Eberron than it is by the RAW. The NPC chart for population demographics is skewed for a large number of low level magic users with high level magic users more rare. It is very, very difficult to find resurrection magic unless you can cast it yourself. 10.) The only constant is change: This is probably more true in Eberron, as the setting focuses on shapechangers like Changelings, Shifters and Rakshasas. [/QUOTE]
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