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<blockquote data-quote="Stormrunner" data-source="post: 2920951" data-attributes="member: 13471"><p>A) Agreed, summon spells are generally impractical for anything other than combat. However, there are some other spells (such as <em>beget bogun</em>) which are intended to create long-term helpers.</p><p></p><p>B) I don't follow your logic here. If the field was profitable before the spell, it will be more profitable after, weeds or no weeds. Say my fields have the potential to produce 1,000 pounds of grain if there were zero weeds. In practice, some percentage of that productivity is "wasted" on growing weeds instead of grain - let's say 10% to keep the calculation simple. So my field, without magic, produces 900 pounds of grain and 100 pounds of weeds. Along comes the Venerable Druid and casts <em>plant growth</em>. Now my field produces 1,170 pounds of grain and 130 pounds of weeds. Yes, the weeds grow too, but I'm still getting significantly more grain. Whether the spell is profitable has nothing to do with whether it affects weeds, but rather with the price of grain - is the extra grain profitable enough to pay for the expense of casting the spell? However, given that the spell covers a circle one mile in diameter this shouldn't be too difficult unless grain is very cheap - and it would still be profitable for things like grapevines, orchards, etc.</p><p></p><p>C) In a general sense, yes - but The Old Farmers Almanac arose for a reason. Knowing that you should plant in May and harvest in August is not the same as knowing that, for maximum yield <em>this year</em>, you should plant on May 2 and harvest before August 15th* - and don't put barley in the southwest field like you usually do, 'cause a bumper barley crop this year will flood the market and you'll end up selling the barley for less than it cost to produce...</p><p></p><p>*- last year, and next year, the "ideal" times will be slightly different...</p></blockquote><p></p>
[QUOTE="Stormrunner, post: 2920951, member: 13471"] A) Agreed, summon spells are generally impractical for anything other than combat. However, there are some other spells (such as [I]beget bogun[/I]) which are intended to create long-term helpers. B) I don't follow your logic here. If the field was profitable before the spell, it will be more profitable after, weeds or no weeds. Say my fields have the potential to produce 1,000 pounds of grain if there were zero weeds. In practice, some percentage of that productivity is "wasted" on growing weeds instead of grain - let's say 10% to keep the calculation simple. So my field, without magic, produces 900 pounds of grain and 100 pounds of weeds. Along comes the Venerable Druid and casts [I]plant growth[/I]. Now my field produces 1,170 pounds of grain and 130 pounds of weeds. Yes, the weeds grow too, but I'm still getting significantly more grain. Whether the spell is profitable has nothing to do with whether it affects weeds, but rather with the price of grain - is the extra grain profitable enough to pay for the expense of casting the spell? However, given that the spell covers a circle one mile in diameter this shouldn't be too difficult unless grain is very cheap - and it would still be profitable for things like grapevines, orchards, etc. C) In a general sense, yes - but The Old Farmers Almanac arose for a reason. Knowing that you should plant in May and harvest in August is not the same as knowing that, for maximum yield [I]this year[/I], you should plant on May 2 and harvest before August 15th* - and don't put barley in the southwest field like you usually do, 'cause a bumper barley crop this year will flood the market and you'll end up selling the barley for less than it cost to produce... *- last year, and next year, the "ideal" times will be slightly different... [/QUOTE]
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