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10 Campaign Settings: Which Ones Should I Get?
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<blockquote data-quote="catsclaw227" data-source="post: 5124214" data-attributes="member: 14197"><p>OK.... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>First I need to ask if this list is generated because these are some settings you are missing, or settings you have heard are cool? In the former case I can assume you have some of the other great 3PP 3.x settings like Oathbound or Iron Kingdoms. Otherwise, in the latter case, I might persuade you to adding a couple to your list.</p><p></p><p>Of the one's listed, I have all the books of 2 of them, Warlords of the Accordlands and Morningstar, plus I DMed Midnight for a good campaign that ran from 1st-8th (but I didn't have all the new cool 3.5 stuff), and I only have a few books for Arcanis. I have none of the others listed. And I have a massively extensive 3.x book and PDF library. I know of the others, but for some reason I never bought them.</p><p></p><p>Warlords of the Accordlands is a really interesting, fluff-rich, cool setting with some wonky mechanics and misguided rules supplementation. i.e. kinda like a pretty website without the strong development backend. The races and nations and history was great, and the monsters were evocative, but there are some stats issues. Elves, as a race, specializing in necromancy to fulfill their obsession with immortality, stuff like that.</p><p></p><p>EDIT: I should clarify that I really liked this setting. I don't care much about the statblocks being off, I can tweak that on the fly in-game if necessary.</p><p></p><p>Morningstar, didn't get much of a chance to read it much, but it's like a world at the brink of a new age. Your PCs are heroes and special and part of the new beginning.</p><p></p><p>Midnight.... what an amazing, evocotive setting! Dripping with flavor, if you could imagine a land where Sauron won. Magic is rare and illegal. You will be hunted; there are hounds that can smell magic, led by evil, divine legates. There are some races that are subsisting: Halflings, humans, elves in the forest. It's a great setting... I can see it working great for 4e too, with arcane and divine power sources being rare or only usable by the evil side.</p><p></p><p>Arcanis... same as Morningstar, I haven't had a chance to really dive into it, never DMed it, but of the reviews I have read, it is well liked, nicely put together, and they have a rabid fanbase. That generally means that the setting is strong and a great place to start.</p><p></p><p>Are you eliciting suggestions for other settings as well?</p></blockquote><p></p>
[QUOTE="catsclaw227, post: 5124214, member: 14197"] OK.... :) First I need to ask if this list is generated because these are some settings you are missing, or settings you have heard are cool? In the former case I can assume you have some of the other great 3PP 3.x settings like Oathbound or Iron Kingdoms. Otherwise, in the latter case, I might persuade you to adding a couple to your list. Of the one's listed, I have all the books of 2 of them, Warlords of the Accordlands and Morningstar, plus I DMed Midnight for a good campaign that ran from 1st-8th (but I didn't have all the new cool 3.5 stuff), and I only have a few books for Arcanis. I have none of the others listed. And I have a massively extensive 3.x book and PDF library. I know of the others, but for some reason I never bought them. Warlords of the Accordlands is a really interesting, fluff-rich, cool setting with some wonky mechanics and misguided rules supplementation. i.e. kinda like a pretty website without the strong development backend. The races and nations and history was great, and the monsters were evocative, but there are some stats issues. Elves, as a race, specializing in necromancy to fulfill their obsession with immortality, stuff like that. EDIT: I should clarify that I really liked this setting. I don't care much about the statblocks being off, I can tweak that on the fly in-game if necessary. Morningstar, didn't get much of a chance to read it much, but it's like a world at the brink of a new age. Your PCs are heroes and special and part of the new beginning. Midnight.... what an amazing, evocotive setting! Dripping with flavor, if you could imagine a land where Sauron won. Magic is rare and illegal. You will be hunted; there are hounds that can smell magic, led by evil, divine legates. There are some races that are subsisting: Halflings, humans, elves in the forest. It's a great setting... I can see it working great for 4e too, with arcane and divine power sources being rare or only usable by the evil side. Arcanis... same as Morningstar, I haven't had a chance to really dive into it, never DMed it, but of the reviews I have read, it is well liked, nicely put together, and they have a rabid fanbase. That generally means that the setting is strong and a great place to start. Are you eliciting suggestions for other settings as well? [/QUOTE]
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