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10 Clerical Spheres/Domains
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<blockquote data-quote="steeldragons" data-source="post: 6132293" data-attributes="member: 92511"><p>So, to be clear, [MENTION=2198]Spatula[/MENTION] , yes every cleric can cast light and bless, cure light wounds and resist/remove/buff their fellows...up to 3rd level spells. They will be able to fulfill their traditional role as party cleric (which I think far exceeds the trope of "healbot") up to a basic degree. </p><p></p><p>The way I have the spell lists at the moment, a cleric of any god could cure light and even cure serious wounds...but, then, not everyone gets Heal or Raise Dead.</p><p></p><p>Every cleric has at least one offensive combat spell with Spiritual Weapon...but not everyone gets Flame Strike.</p><p></p><p>etc...</p><p></p><p>As to [MENTION=61749]Jeff Carlsen[/MENTION] 's suggestion abut combining spells, I've already gone through and done a LOT of that to get [what I think] is well-rounded and robust but seveeeeeerely trimmed down cleric spell lists. Resist Fire and Resist Cold? Resist Fire/Cold...decide which one you need when you cast it. Cure Disease, Cure Blindness, Remove Paralysis...one "Cure Affliction", hold the mayo, please. Decide what you need it for when you cast...etc... (the mage spell lists are longer but still downright anorexic compared to most editions off D&D)</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6132293, member: 92511"] So, to be clear, [MENTION=2198]Spatula[/MENTION] , yes every cleric can cast light and bless, cure light wounds and resist/remove/buff their fellows...up to 3rd level spells. They will be able to fulfill their traditional role as party cleric (which I think far exceeds the trope of "healbot") up to a basic degree. The way I have the spell lists at the moment, a cleric of any god could cure light and even cure serious wounds...but, then, not everyone gets Heal or Raise Dead. Every cleric has at least one offensive combat spell with Spiritual Weapon...but not everyone gets Flame Strike. etc... As to [MENTION=61749]Jeff Carlsen[/MENTION] 's suggestion abut combining spells, I've already gone through and done a LOT of that to get [what I think] is well-rounded and robust but seveeeeeerely trimmed down cleric spell lists. Resist Fire and Resist Cold? Resist Fire/Cold...decide which one you need when you cast it. Cure Disease, Cure Blindness, Remove Paralysis...one "Cure Affliction", hold the mayo, please. Decide what you need it for when you cast...etc... (the mage spell lists are longer but still downright anorexic compared to most editions off D&D) [/QUOTE]
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