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Community
General Tabletop Discussion
*Pathfinder & Starfinder
10 months into the game
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<blockquote data-quote="cbbakke" data-source="post: 4752632" data-attributes="member: 72549"><p>Our gaming group has been together for almost 20 years now and we have played about 20 different systems in that I bet. the DnD 4.0 has some good and some bad to it but overall our group has enjoyed it.</p><p> </p><p>I think the positives:</p><p>1. Pretty clean rules</p><p>2. combat has some tactis but doesnt get bogged down.</p><p>3. Classes have a good feel too them.</p><p> </p><p>Areas needing improvement:</p><p>1. More skills. If somebody wants to be a blacksmith for example. What does detective type go under? I dont want a game that has 500 skills but more then the dozen they have would be good.</p><p> </p><p>2. A little more ability to develop skills. If you want to be a master in history but dont have a high INT, you are SOL. Some ability to have some skill points to spend on skills to make guys more unique would be nice.</p><p> </p><p>3. A little more detail to combat. Some of the shooting through allies, and other combat mechanics are a little too simple. </p><p> </p><p> </p><p> </p><p>The biggest thing I have seen after 10 months of playing is that either the whole party dies or nobody dies in fights. Especially once you get higher level 7+ nobody dies unless everybody does. People have too many healing potions, multi class healing spells and what not so the chance of death seems too low. </p><p> </p><p>The other thing I don't care for is that if you go negative, that a healing surge puts you at zero and the heals you. Somebody could be at almost dead (close to their blooded level) get a healing surge and be at 1/4 hps.) that healing surge is really 3 surges worth of healing. It also makes for the game of wait till the party member falls to heal them. If a guy is low on hps the healers wait for them to fall since the heal has more bang for hte buck if they are way negative then at a few hps when done.</p></blockquote><p></p>
[QUOTE="cbbakke, post: 4752632, member: 72549"] Our gaming group has been together for almost 20 years now and we have played about 20 different systems in that I bet. the DnD 4.0 has some good and some bad to it but overall our group has enjoyed it. I think the positives: 1. Pretty clean rules 2. combat has some tactis but doesnt get bogged down. 3. Classes have a good feel too them. Areas needing improvement: 1. More skills. If somebody wants to be a blacksmith for example. What does detective type go under? I dont want a game that has 500 skills but more then the dozen they have would be good. 2. A little more ability to develop skills. If you want to be a master in history but dont have a high INT, you are SOL. Some ability to have some skill points to spend on skills to make guys more unique would be nice. 3. A little more detail to combat. Some of the shooting through allies, and other combat mechanics are a little too simple. The biggest thing I have seen after 10 months of playing is that either the whole party dies or nobody dies in fights. Especially once you get higher level 7+ nobody dies unless everybody does. People have too many healing potions, multi class healing spells and what not so the chance of death seems too low. The other thing I don't care for is that if you go negative, that a healing surge puts you at zero and the heals you. Somebody could be at almost dead (close to their blooded level) get a healing surge and be at 1/4 hps.) that healing surge is really 3 surges worth of healing. It also makes for the game of wait till the party member falls to heal them. If a guy is low on hps the healers wait for them to fall since the heal has more bang for hte buck if they are way negative then at a few hps when done. [/QUOTE]
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