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<blockquote data-quote="Ilium" data-source="post: 2915818" data-attributes="member: 40124"><p>In my game, Save-or-Die effects generally reduce you to negative 1d8 hit points (rolled secretly) and you go from there. With the rules below that means it's possible for mid-to-high level characters to fail such a save and still be conscious (though at negative HP).</p><p></p><p>Here are the dying rules from my campaign web site:</p><p></p><p><strong>Dying</strong></p><p>Normally, a character is considered disabled at exactly 0 hit points, unconscious and dying at -1 to -9 hit points and dead at -10. In the Heirs Of Empire campaign, it works like this instead: A character is considered disabled at 0 to negative his character level. The character is unconscious and dying if his negative hit points are greater than his character level, but less than or equal to his CON attribute + character level. If negative hit points exceed the character's CON + level, he is dead.</p><p></p><p>When a character is dying, all of the various rolls to become stable and regain consciousness are DC 20 Con checks instead of a flat 10%. Remember that you can spend one of your Action Points to stabilize automatically.</p><p></p><p>This all obviously serves to help most characters live a little longer, but not dramatically. If a character has an 18 Constitution (which is certainly remarkable) and is 3rd level he is now disabled at 0 to -3 hit points, unconscious at -4 to -21 hit points and dead at -22. If dying, he has a 25% chance (16 or better on d20) to stabilize each round and may actually survive even if left untreated. This seems reasonable for a character whose Constitution must be in the top 0.1% of the game world population.</p></blockquote><p></p>
[QUOTE="Ilium, post: 2915818, member: 40124"] In my game, Save-or-Die effects generally reduce you to negative 1d8 hit points (rolled secretly) and you go from there. With the rules below that means it's possible for mid-to-high level characters to fail such a save and still be conscious (though at negative HP). Here are the dying rules from my campaign web site: [B]Dying[/B] Normally, a character is considered disabled at exactly 0 hit points, unconscious and dying at -1 to -9 hit points and dead at -10. In the Heirs Of Empire campaign, it works like this instead: A character is considered disabled at 0 to negative his character level. The character is unconscious and dying if his negative hit points are greater than his character level, but less than or equal to his CON attribute + character level. If negative hit points exceed the character's CON + level, he is dead. When a character is dying, all of the various rolls to become stable and regain consciousness are DC 20 Con checks instead of a flat 10%. Remember that you can spend one of your Action Points to stabilize automatically. This all obviously serves to help most characters live a little longer, but not dramatically. If a character has an 18 Constitution (which is certainly remarkable) and is 3rd level he is now disabled at 0 to -3 hit points, unconscious at -4 to -21 hit points and dead at -22. If dying, he has a 25% chance (16 or better on d20) to stabilize each round and may actually survive even if left untreated. This seems reasonable for a character whose Constitution must be in the top 0.1% of the game world population. [/QUOTE]
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