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<blockquote data-quote="taferial" data-source="post: 2958035" data-attributes="member: 41867"><p>I have to agree on the no raise dead/ resurect. I personaly feel when one of my character dies he/ she loses something intangible anyway, and I never feel quite the same about the character.</p><p></p><p>I came to DnD from games in which any sort of rez was dificult to come by. And run games where a resurection is a truly miraculous event or uber quest reward. In one case the party took down a major villian and one of their rewards was a magical acorn that could resurect a corpse but also inflicted a fatal curse on the resurectee that the party had to get removed before the timer ran out via another quest.</p><p></p><p>In DnD death is just another status effect.</p><p></p><p>What I do is remove the majority of rez abilitys and issue the players "fate points" which they may spend in various ways - 1 point allows them to re-roll one result, saves, attack rolls etc. 2 points to force a villian to do the same. 3 points to avoid certain death (generaly from player stupidity). </p><p></p><p>I also issue my big bad's fate points too, which they can use to do the same to the party. </p><p></p><p>I hand out these points for heroic (or villianious depending on the character) acts and the like, saved the princess, theres a fate point, holding the pass against against incredible odds single handed, so the party can deliver the vacine in time, heres 6 to spend on that fight.</p><p></p><p>It works out well with my group, I will always remember the day the party were captured and placed in an overly elabourate death trap and one of the members turned to the others and said "Oh crap, I just realised what we're doing here. The bad guys bumping up his fate points" which, as it turned out, was exactly right.</p></blockquote><p></p>
[QUOTE="taferial, post: 2958035, member: 41867"] I have to agree on the no raise dead/ resurect. I personaly feel when one of my character dies he/ she loses something intangible anyway, and I never feel quite the same about the character. I came to DnD from games in which any sort of rez was dificult to come by. And run games where a resurection is a truly miraculous event or uber quest reward. In one case the party took down a major villian and one of their rewards was a magical acorn that could resurect a corpse but also inflicted a fatal curse on the resurectee that the party had to get removed before the timer ran out via another quest. In DnD death is just another status effect. What I do is remove the majority of rez abilitys and issue the players "fate points" which they may spend in various ways - 1 point allows them to re-roll one result, saves, attack rolls etc. 2 points to force a villian to do the same. 3 points to avoid certain death (generaly from player stupidity). I also issue my big bad's fate points too, which they can use to do the same to the party. I hand out these points for heroic (or villianious depending on the character) acts and the like, saved the princess, theres a fate point, holding the pass against against incredible odds single handed, so the party can deliver the vacine in time, heres 6 to spend on that fight. It works out well with my group, I will always remember the day the party were captured and placed in an overly elabourate death trap and one of the members turned to the others and said "Oh crap, I just realised what we're doing here. The bad guys bumping up his fate points" which, as it turned out, was exactly right. [/QUOTE]
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